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VoodariuS

CTF-Kernel

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  1. 1. Spotlight

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Some more unreal lovin :D

Looks great, however I think visually its a little to busy.

I have a hard time distinguishing whats going on in some pictures. There is a lot of red lighthing. It might be a good idea to use some other colours to direct the players and focus on certain areas a little more, like the floors.

http://voodarius.planetunreal.gamespy.com/wip/2/kernel1.jpg

Its easy to tell whats going on here, its a hallway, but its hard to tell whats happening with the floor. Its a little busy for my taste.

Top notch work though.

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VoodariuS do you concept your UT maps first or just go with the flow? Your map collection is very creative and I was interested in your workflow. because im trying to find the a good method for me to follow.

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I'm trying to use concept of layout, but sometimes this is impossible, like this time. Basic layout was created by another mapper, but this was... a dm map. :))))) So, there is no any concept. That map was a bunch of brushes with couple of static meshes. All except layout of one base was made by me.

Previous map, DM-Aeris was created with layout concept and design document.

ps

Sorry my bad English.

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wow, i'm in love with your atmosphere, really original and creative, and did you use a fisheye view or something to take the screens ? the perspective in all the screens looks odd to me :-D

Anyway keep up the great work sir

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Really great work there! With the first shots I was unsure of you had just been lucky to get a good angle or such, but it seems like that the mapping actually is of a very high quality.

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