Oldfaq Posted July 15, 2004 Author Report Posted July 15, 2004 this is not my first model though, it was a review and I found it helpful, I have a ton of other models so its not my first, I just want to say Ive been modeling for almost a year now oldfaq Quote
zaphod Posted July 15, 2004 Report Posted July 15, 2004 I've been doing this kind of stuff for years and years, but I'm still learning too, everyone on this board is Quote
Taylor Posted July 16, 2004 Report Posted July 16, 2004 I base my opinion on games purely on wether they contain a certain gun too! Balls to everything else. Quote
Oldfaq Posted July 17, 2004 Author Report Posted July 17, 2004 lol, well here's my latest I completed it a few days ago... oldfaq please crits and comments H&K USP Tactical 2000 polygons Quote
OL Posted July 17, 2004 Report Posted July 17, 2004 this looks good, but please... modifiers -> smoothe :roll: Quote
zaphod Posted July 17, 2004 Report Posted July 17, 2004 yea you should really put smoothing groups on those before you show them off, even the greatest models are going to look like ass without smoothing groups. Quote
Oldfaq Posted July 17, 2004 Author Report Posted July 17, 2004 ok, Ill start adding smoothing groups sorry, lol oldfaq Quote
Duff-e Posted July 17, 2004 Report Posted July 17, 2004 are smoothing groups like "smooth" in maya? where it just adds more poly's to make it look more.....round? or am i just way out of my league here Quote
OL Posted July 17, 2004 Report Posted July 17, 2004 smoothing groups have to do with how it renders, light and shadow and such, no poly changes Quote
Oldfaq Posted July 29, 2004 Author Report Posted July 29, 2004 hey, as everyhting is textured I will keep you updated oldfaq Quote
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