Grin Posted July 14, 2004 Report Posted July 14, 2004 The crappy prerelease is here! http://koti.mbnet.fi/grin/cult.zip ------------------------------------- De_Cult_Prerelease Map by Grin Textures by Kasikahma, xempest, Emotion Models by Xenon, BIDO Skybox by [HAU]tot Terrorists are trying to blow up some ancient crap in the middle of nowhere. What isn't finished: -No sounds in this version yet -Some textures not here yet -R_speeds suck at the river -The pond bombsite is empty -Some sticky corners to be removed -Some detail to add -Waterfalls at the river ------------------------------------- If you notice some credit is missing, tell me. So much work to do yet, but i want to see some comments of the map, not only of the pictures. Quote
zaphod Posted July 14, 2004 Report Posted July 14, 2004 at first I was like, thats not a very impressive farcry map, then I realized you made that terrain in the hl engine. not too shabby. Quote
insta Posted July 14, 2004 Report Posted July 14, 2004 Looks neato, although a bit featureless. Also, if you can spare the polies, try to make the mountain cutoff less noticeable. Especially in the first shot. Quote
Mojo Posted July 14, 2004 Report Posted July 14, 2004 I remember teh very old cs_cult. now that was a messed up map, with its voodoo caves and such. Your map is looking pretty cool there, especially the ground terrain. Quote
Minos Posted July 15, 2004 Report Posted July 15, 2004 humm I dont like the colors u r using on this map, like the rocks are too much gray and the grass too much green, and everything looks cartoony. The rains fucks it even more. But the modelling of the terrain is cool, u just need to work on the visual part of the map now. Quote
Mazy Posted July 15, 2004 Report Posted July 15, 2004 heh rain~ not bad i guess, but it doesnt exactly look pretty D: Quote
Minos Posted July 15, 2004 Report Posted July 15, 2004 THIS is my point. Futhermore, a lot of maps recently are using this sucky rain, so I getting really tired of it. Its like wastefacility.wad (Ive seen like 20 maps which use the same textureset, same skybox, same lighting etc) Quote
Pericolos0 Posted July 15, 2004 Report Posted July 15, 2004 i like the transitions in the terrain textures, but the fding is too obvious. It looks like you are trying to imitate terrain engine based games. You can make the one texture blend in the other in a much more realistic way, like this: WRONG: (grass fades into rock) RIGHT: (its not the best example i know, but the fading is less obvious here) just have a look how that stuff looks in real life Quote
RD Posted July 15, 2004 Report Posted July 15, 2004 i think the mountains would look better if u spent less time on em. Make a low ones and high ones instead of dozens of small height changes Quote
FrieChamp Posted July 15, 2004 Report Posted July 15, 2004 I agree with RD, you can spend weeks with adding detail to your terrain, adding insanely many little bumps and waste your polies, but it won't necessarily look good. You took quite some effort and your map doesn't look bad, but your rocks look a little odd and the river ending in the sky doesn't really help. I know you're still starting out with mapping so this is is a pretty good result for the beginning, just try using bigger and less triangles next time Quote
Marcos Posted July 15, 2004 Report Posted July 15, 2004 My bet it that the terrain is done with Nem's Terrain Generator Quote
Grin Posted July 17, 2004 Author Report Posted July 17, 2004 My bet it that the terrain is done with Nem's Terrain Generator Wrong, how do you suppose i've spent over 2 months for this? Also, i've talked about this for like 10 times now and i don't do my maps with some press two buttons generator. Quote
Grin Posted July 21, 2004 Author Report Posted July 21, 2004 Changed the lightning, skybox and kicked the rain&fog off the worldcraft. Better? Too red? Quote
Minos Posted July 21, 2004 Report Posted July 21, 2004 looks better, but I'd use a orange'ish light_env Quote
RA7 Posted August 29, 2004 Report Posted August 29, 2004 Also the water looks a bight out of place, u could make it more dirtier. Quote
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