Jump to content

Map Differs From Server Error


Lost

Recommended Posts

Passing This along, not my map,

anyways, heres the guys map

http://www.fpsbanana.com/maps/14600

Problem is that the map will just if you go to create server on your own machine but when you use a real server the map will not allow people to join.

settings are correct on the server.

Attempts already made:

Deleted local copy and dl off server - Not work

Rename Server copy and dl - Not Work

Reuploading Map with that provided in the link - Not Work

but suffice to say, its a strange thing thats happening. theres no difference between the map on the server and that on local machine. I've even tried this on a different server than the one hes trying it on and same error.

Not sure if this is a problem with the map in some way or not. But if someone can check it to see I'll pass on the info to him.

thanks in advance,

Lost,

Link to comment
Share on other sites

** Executing...

** Command: "c:\program files\valve\steam\steamapps\themadmo\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike" "D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey"

Valve Software - vbsp.exe (May 22 2006)

1 threads

materialPath: c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike\materials

Loading D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey.vmf

fixing up env_cubemap materials on brush sides...

Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)

**** leaked ****

Entity trigger_once (519.00 -3517.92 116.60) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, -8.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 691.1)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 1385.1)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3594.0, 3072.0, 686.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3082.0, 3072.0, 686.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 2560.0, 686.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, -8.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, 406.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 8 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

Creating default cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"

Can't load skybox file skybox/sky_day01_01 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (220832 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 1902 texinfos to 1194

Reduced 40 texdatas to 36 (1039 bytes to 949)

Writing D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey.bsp

17 seconds elapsed

** Executing...

** Command: "c:\program files\valve\steam\steamapps\themadmo\sourcesdk\bin\vvis.exe"

** Parameters: -game "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike" "D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey"

Valve Software - vvis.exe (May 22 2006)

1 threads

reading d:\games\counterstrike source\my fun maps\rofl_icehockey\rofl_icehockey.bsp

reading d:\games\counterstrike source\my fun maps\rofl_icehockey\rofl_icehockey.prt

LoadPortals: couldn't read d:\games\counterstrike source\my fun maps\rofl_icehockey\rofl_icehockey.prt

** Executing...

** Command: Copy File

** Parameters: "D:\Games\Counterstrike Source\My Fun Maps\rofl_icehockey\rofl_icehockey.bsp" "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike\maps\rofl_icehockey.bsp"

** Executing...

** Command: "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\hl2.exe"

** Parameters: -game "c:\program files\valve\steam\steamapps\themadmo\counter-strike source\cstrike" +map "rofl_icehockey"

Link to comment
Share on other sites

×
×
  • Create New...