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Posted

Hi everyone,

I'm using func_breakable_surf entities in my level and have a problem because I want the scale of the unbroken glass texture to be around 0.20, but the broken glass texture needs to be much smaller, around 0.05 looks best.

Does anyone know of a way I can achieve this.

Many Thanks

Posted

Here are a couple of images to show what I'm getting at. The window on the left is scale 0.25, and the window on the right is scale 0.05. Both are func_breakable_surf and both use the texture glass/glasswindowbreak070a.

My goal here is to have a single window with an unbroken scale of 0.25 and a broken scale of 0.05.

Any ideas??

windowunbrokenyf6.png

windowbrokenlv3.png

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