Pericolos0 Posted August 4, 2006 Report Posted August 4, 2006 ROARR! We had a bit of a gamble with our mini monsters modelling contest, as we were unsure of how all you level designers would handle organic models. But it turned out as a great succes with alot of nice entries. So for our fourth modelling contest, it will again be something organic.... DINOSAURS! Who didnt have a favorite dinosaur when he was a kid? Dinosaurs often have pretty solid shapes that everyone is familiar with, so they are excellent for practicing more organic models. I'm upping the polycount a little bit because 250 polies seemed to be abit problematic for some people. And with more polies comes some more texture space. limitations: 250-350 polies MAX. 256² texture max. Opacity/normal/specular map optional. the contest will run until august 24, then this thread will be closed and voting shall start. Good luck everyone! Quote
Erratic Posted August 4, 2006 Report Posted August 4, 2006 Bring back Ferrets RTS building thread! Quote
Pericolos0 Posted August 4, 2006 Author Report Posted August 4, 2006 Bring back Ferrets RTS building thread! maybe next month Quote
von*ferret Posted August 5, 2006 Report Posted August 5, 2006 maybe next week my month, muawahahah Quote
ReNo Posted August 5, 2006 Report Posted August 5, 2006 RTS buildings will rock, thats a great theme. Dinosaurs...not so keen. But hey, don't let a negative nancy like me get in the way, lets see your dinos people! Quote
Nazul Posted August 5, 2006 Report Posted August 5, 2006 So , i don't get this... It's like a puzzle , I GUESS i'm not supposed to put them all in the right position and then make teh pix right ? correct me if wrong please wanna start tex'ing Quote
von*ferret Posted August 5, 2006 Report Posted August 5, 2006 what are you talking about nazul? Quote
NecrosiS Posted August 5, 2006 Report Posted August 5, 2006 You nead to read some tutorials about UVM mapping Nazul Quote
von*ferret Posted August 5, 2006 Report Posted August 5, 2006 flatten mappign? auto unwrap?either way thats not the way to do it. Its going to be a toss between the fewer seams, and the least stretching. But like necro said, you need to read tuts. Quote
hessi Posted August 5, 2006 Report Posted August 5, 2006 well maya auto uv is quite applicable. you only need to remerge some uv shells and maybe tweak a little on specific places.autounwrap isnt that bad ferret. btw how is the dinosaur matching to this work in progress uv map looking like? Quote
von*ferret Posted August 5, 2006 Report Posted August 5, 2006 boo auto unwrap could always pelt map the dino's Quote
twiz Posted August 5, 2006 Report Posted August 5, 2006 roarrr Minosaur? yeah I'll be makin one, probably this weekend sometime. Quote
Nazul Posted August 6, 2006 Report Posted August 6, 2006 this is it ,needs some pimpin , round 200 polys now Quote
von*ferret Posted August 6, 2006 Report Posted August 6, 2006 bahaha i love it. Its like a viking dino ship Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.