Psy Posted August 4, 2006 Report Share Posted August 4, 2006 I've done a fair few maps before but have only ever released one map and that was just a simple fy map. (Check for it in my sig) I canned a lot of maps due to a layout that I wasn't too sure about and so for once I am going to post my map's layout in hope of getting some good feedback and to hopefully improve upon it before I even touch Hammer. Anyway, here it is. http://killthecamper.tjbp.net/work/plan2.jpg Is it too complicated? Do you think it would be too difficult to learn? Please give me feedback, it would be most helpful Quote Link to comment Share on other sites More sharing options...
Rick_D Posted August 4, 2006 Report Share Posted August 4, 2006 I don't see any bomb sites? When doing a layout, thi8nk manily about chokepoints, and rotations. Don't worry about having a lot of rooms and corridors simply for "balance" - there needs to be an element of difficulty, you just have to allow the players to use the environment to their advantage (environmental objects like *yuck* crates and such). A tip: copy that layout into Hammer (using the top view), and play around with it there, place a few player spawns to give you a better idea of scale, and then tweak it where it needs to be tweaked. Make sure the attacking team can't reach the bombsites before the defending team, as well. Quote Link to comment Share on other sites More sharing options...
Psy Posted August 4, 2006 Author Report Share Posted August 4, 2006 It's a cs map actually. Hostage rescue. I am mapping the layout out in Hammer using dev textures and I shall mess around with it to see how it plays out. Thanks for the feedback anyhoo. More feedback please. Quote Link to comment Share on other sites More sharing options...
Rick_D Posted August 4, 2006 Report Share Posted August 4, 2006 My best advice: don't make a cs_ map You could easily turn that into de_, and it would be a fair bit more popular too. Quote Link to comment Share on other sites More sharing options...
Psy Posted August 4, 2006 Author Report Share Posted August 4, 2006 Fair point. But wouldn't it need a complete rethink? Quote Link to comment Share on other sites More sharing options...
RD Posted August 4, 2006 Report Share Posted August 4, 2006 Fair point. But wouldn't it need a complete rethink? It would, but cs maps arent very popular and usually it ends up being deathmatch anyway. Anyways about the layout, i would make some bigger rooms. Big rooms make the map Quote Link to comment Share on other sites More sharing options...
Psy Posted August 4, 2006 Author Report Share Posted August 4, 2006 Here is a rework. http://killthecamper.tjbp.net/work/plan2.jpg The player can go to any area from anywhere now as there is 3 loops (similar to dust2). Feedback please. Quote Link to comment Share on other sites More sharing options...
FMPONE Posted August 4, 2006 Report Share Posted August 4, 2006 Its all very by the book tbqh, I would mix it up. Add some different shapes atleast. Some circular areas, vertical combat. Anything to set the map apart, even if its a single room. Quote Link to comment Share on other sites More sharing options...
Psy Posted August 4, 2006 Author Report Share Posted August 4, 2006 Dude, I'm not going to make it square or exactly like the plan. It's just a very rough plan and doesn't represent any of the final architect or anything of that nature. There will be vertical combat aswell, it's just that I haven't marked it on. Quote Link to comment Share on other sites More sharing options...
Taylor Posted August 5, 2006 Report Share Posted August 5, 2006 There's only one real entrance from the Terrorist spawn, you'd expect two or three. There's a vent, yes. But that's a vent. I think the only vent I've tollerated is the one in Assault. TBH I don't think the Back Entrance, Tunnels and texticantread will be used for anything but a Benny Hill style chase for a remaining player. Quote Link to comment Share on other sites More sharing options...
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