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Posted

not that the map isnt awesome, but im not sure about relying on a far cry map (a JUNGLE far cry map) for an application. i guess you do have that other stuff though, but you shouldnt emphasize this as much since its just putting premade trees around and painting terrain :x

Posted

I just want to show that I already know how to work with Sandbox (mapping with the program the company works with you want to apply to makes sense) and can adopt given styles. It isn't that innovative but since I have no time to learn modeling/skinning anymore, it's the smartest thing to do.

No offense, but I do not want to hear ANY ranting about how easy it is to map for such a game from people who have never touched the editor this time. Ever tried to get all the terrain and cliffs look right in Sandbox? Textures, lighting, adding all the vegetation? It takes time to get satisfying results, so an advise for the future: Please don't bash other people's maps because they don't base 99% on bsp brushes.

Posted

Am I the only one who actually likes the screenshots ?

:-?

Well, they dont look bad.

But it would be hard to make Farcry look bad :P

I think that's kind of a BS statement to make....

I think what this community really lacks is an open mind to mapping for other engines than Half-Life. It's something some people here need to work on. But hey, no hard feelings. I don't take comments about my maps personal but I do appreciate feedback and constructive criticism. In the end, this is just the thread for the missile model anyway, just wait until I post real screenshots at the end of the week in a seperate map (about the map itself) ;)

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