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Shores of Glory Recruiting!


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The Shores of Glory mod team is looking to fill in the ranks! Here is a list of what we are looking for:

01 Player Modelers

-Experience in any 3d program

-Able to optimize models

-Can work efficiently

02 Weapon Modelers

-Experience in any 3d program

-Able to optimize models

-Can work efficiently

03 Environmental Modelers

-Experience in any 3d program

-Able to optimize models

-Can work efficiently and effectively along side the mapping department

04 Programmers

-Experience with the source engine

-Experience in C++ programing

-Can work efficiently and effectively

05 Texture Artists

-Experience in any art programs such as Photoshop, Paint, ect.

-Can create realistic player and weapon models

-Can work efficiently and effectively along side the 3d art department

06 Environmental Texture Artists

-Experience in any art programs as stated above

-Can create realistic environmental textures

-Can work efficiently and effectively along side our 3d art department

07 Animators

-Experienced in creating realisitic animations for weapons

-Can work efficiently and effectivily along side our 3d art department

08 Web Developer

-Experience in html, php or any other web based language

-Can work efficiently

If you want to see more head on over to [email protected], [email protected], or

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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