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Posted

I'm pretty new at modeling, i've done few models and compiled them to Source. Now i'm modeling a bus with inside parts and such. I'd like it to have the best looking breakable windows that is possible to create. I believe the basic breakable window made with brushes is the best choice (?).

Anyway, my question is, what is the best way to do those windows? Should i leave window-parts blank and fill them with brush based windows? Should i model the windows as a separate model and can i create as good glass material as what you can do with brushes?

Bus is going to be just a static model (apart from the windows).

EDIT: Oh, forgot to mention that i'd like those windows to be a little rounded, but that's not necessary.

Posted

I'm doing something similar with my railings. I make sure everythign is on grid and that the brush touches the model. Then just use breakable surf's. You might come across problems if you rotate the bus however.

Posted

Yea, i've tought of that. Dunno how to make the model to match Hammer's grid, guess it's just about setting max's grid right, gotta find some tutorials about this.

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