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Posted

Looks incredible but i found the video voice irritating and the lost ripoff lame.

Lost had portal guns? :???:

no I was reffering to the whole orientation video thing

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Posted

multiplayer? What happens when you shoot a portal into a portal?

If it cancels the previous one out, what happens with someone travelling between them?

Telefragging redefined :D

Posted

multiplayer? What happens when you shoot a portal into a portal?

If it cancels the previous one out, what happens with someone travelling between them?

Telefragging redefined :D

well ,it's a portal , so you'll shoot yours through it and you'd create one where the other one ends.. kinda obvious :)

Posted

Looks incredible but i found the video voice irritating and the lost ripoff lame.

Lost had portal guns? :???:

no I was reffering to the whole orientation video thing

So when anything makes use of an orientation video, that means they're ripping off lost? Hardly. It'd be questionable if they did the orientation video in the style of lost's. but no. Try again, Zete.

Posted

I liked the voice. I mean I assume they meant it to be cheesy as hell and not all serious.

As for Portal, I've had a number of people tell me it's a SP puzzle game, so I'm assuming that's exactly what it is. Presumably the technology can/will be expanded upon in the future and taken into a multiplayer context though.

Can you imagine TF2 with portals?! I can see it now: a spy sneaks into the enemy flag room, opens a portal back to his base, and floods of HWs piss through.

You should put this in Fortress Forever, Defrag. xD

Posted

Can you imagine TF2 with portals?! I can see it now: a spy sneaks into the enemy flag room, opens a portal back to his base, and floods of HWs piss through.

You should put this in Fortress Forever, Defrag. xD

Hah, TF2 was the first thing I thought of for MP with portals.

Even better, have a spy open a portal in front of your sg, and then another on the wall facing the enemy respawn. In TFC, it's lame to build an SG outside the enemy respawn room... but with this, it'd be in your own base :)

Posted

This is also good because it forces you think and be creative, which is always something good, especially for young kids that will play this game. theres a billion and one games where you just blow shit up, this a very nice change.

it also opens up like tons of new creative and funny ways to kill enemies, GJ valve!

Posted

well ,it's a portal , so you'll shoot yours through it and you'd create one where the other one ends.. kinda obvious :)

Indeed, assuming physics allow. Now imagine shooting one straight into a repeating portal creating.. an ever moving portal. or an object falling into a partly opened portal, unleashed when the exit is placed? Please share the obviousness, this stuff actually keeps me up at night ;)

Looking forward to seeing this evolve though

I need a portal at the bottom of my empty pringles can.

Posted

Will be interesting if it only effects bsp brushes or if it uses modeled geometry too.

I have a depressing feeling that it'll only work on world geometry :(

Posted

i am sure it will work on anything that has physics/collision but it wont look as slick as on one large bsp face since the quad with the render to texture/stancil buffer render on it will like hang in the air if you hit somthing none large/flat

in prey the portals just float freely in the room most of the time

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