Zeta Posted July 19, 2006 Report Posted July 19, 2006 Looks incredible but i found the video voice irritating and the lost ripoff lame. Lost had portal guns? no I was reffering to the whole orientation video thing Quote
Inevit Posted July 19, 2006 Report Posted July 19, 2006 multiplayer? What happens when you shoot a portal into a portal? If it cancels the previous one out, what happens with someone travelling between them? Telefragging redefined Quote
Nazul Posted July 19, 2006 Report Posted July 19, 2006 multiplayer? What happens when you shoot a portal into a portal? If it cancels the previous one out, what happens with someone travelling between them? Telefragging redefined well ,it's a portal , so you'll shoot yours through it and you'd create one where the other one ends.. kinda obvious Quote
user Posted July 19, 2006 Report Posted July 19, 2006 Looks incredible but i found the video voice irritating and the lost ripoff lame. Lost had portal guns? no I was reffering to the whole orientation video thing So when anything makes use of an orientation video, that means they're ripping off lost? Hardly. It'd be questionable if they did the orientation video in the style of lost's. but no. Try again, Zete. Quote
hamst3r Posted July 19, 2006 Report Posted July 19, 2006 Looks simply awesome, but I hope vale can actually create a good storyline and not just make this into a basic puzzle game. Quote
Thrik Posted July 19, 2006 Author Report Posted July 19, 2006 I liked the voice. I mean I assume they meant it to be cheesy as hell and not all serious. As for Portal, I've had a number of people tell me it's a SP puzzle game, so I'm assuming that's exactly what it is. Presumably the technology can/will be expanded upon in the future and taken into a multiplayer context though. Can you imagine TF2 with portals?! I can see it now: a spy sneaks into the enemy flag room, opens a portal back to his base, and floods of HWs piss through. You should put this in Fortress Forever, Defrag. xD Quote
user Posted July 19, 2006 Report Posted July 19, 2006 Can you imagine TF2 with portals?! I can see it now: a spy sneaks into the enemy flag room, opens a portal back to his base, and floods of HWs piss through. You should put this in Fortress Forever, Defrag. xD Hah, TF2 was the first thing I thought of for MP with portals. Even better, have a spy open a portal in front of your sg, and then another on the wall facing the enemy respawn. In TFC, it's lame to build an SG outside the enemy respawn room... but with this, it'd be in your own base Quote
Vinny Testaverde Posted July 19, 2006 Report Posted July 19, 2006 This is also good because it forces you think and be creative, which is always something good, especially for young kids that will play this game. theres a billion and one games where you just blow shit up, this a very nice change. it also opens up like tons of new creative and funny ways to kill enemies, GJ valve! Quote
csharp Posted July 20, 2006 Report Posted July 20, 2006 Okay sorry dudes.. Ive watched that video like 5 times now, and now it is starting to look funny.. It looks fun after all Quote
Inevit Posted July 20, 2006 Report Posted July 20, 2006 well ,it's a portal , so you'll shoot yours through it and you'd create one where the other one ends.. kinda obvious Indeed, assuming physics allow. Now imagine shooting one straight into a repeating portal creating.. an ever moving portal. or an object falling into a partly opened portal, unleashed when the exit is placed? Please share the obviousness, this stuff actually keeps me up at night Looking forward to seeing this evolve though I need a portal at the bottom of my empty pringles can. Quote
von*ferret Posted July 20, 2006 Report Posted July 20, 2006 Will be interesting if it only effects bsp brushes or if it uses modeled geometry too. Quote
user Posted July 20, 2006 Report Posted July 20, 2006 Will be interesting if it only effects bsp brushes or if it uses modeled geometry too. I have a depressing feeling that it'll only work on world geometry Quote
Warby Posted July 20, 2006 Report Posted July 20, 2006 i am sure it will work on anything that has physics/collision but it wont look as slick as on one large bsp face since the quad with the render to texture/stancil buffer render on it will like hang in the air if you hit somthing none large/flat in prey the portals just float freely in the room most of the time Quote
von*ferret Posted July 20, 2006 Report Posted July 20, 2006 im fearing it will be only bsps since source is so reliant on them. Quote
dissonance Posted July 20, 2006 Report Posted July 20, 2006 yeah, i wonder if they're going to have to use a different vis system or something. Quote
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