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Posted

Prey has a nice visual effect with portals, but other than that they are pretty much functionally the same as the ones in Quake 3.

sky_on_portal.jpg

quake3pe7.png

What the Narbacular Drop guys and Valve have done is create a whole new type of game around portals. Calling Portal, Hl2:Prey is pretty dumb to be honest.

edit: and oh ya, PORTAL LOOKS TOTALLY FUCKING AWESOME!!!

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Posted

It's a neat tech demo, but i want to see what they're real level and game design is going to look like. I do hope it has multiplayer though. Imagine the fun of diving through a wall and popping out from the ceiling above somebody chasing you.

Makes you think that maybe the portal could be used a few different ways in MP...like maybe there is a mode where you always have it and perhaps it is the only weapon...or a mode with normal deathmatch and you pick up a portal weapon and it is only good for a certain # of portals or time limit. Lots of possibilities need to be explored.

Posted

It's a neat tech demo, but i want to see what they're real level and game design is going to look like. I do hope it has multiplayer though. Imagine the fun of diving through a wall and popping out from the ceiling above somebody chasing you.

Makes you think that maybe the portal could be used a few different ways in MP...like maybe there is a mode where you always have it and perhaps it is the only weapon...or a mode with normal deathmatch and you pick up a portal weapon and it is only good for a certain # of portals or time limit. Lots of possibilities need to be explored.

I'm just having all kinds of fun thinking of ways to use it in MP. Fire a portal at somebody's feet and send them screaming across the level. Trap somebody in an infinite portal loop and blast them away as they helplessly fall from ceiling to floor over and over again. And what happens when you shoot a portal directly at somebody? Do they end up floating in time with Mr Peabody?

Imagine Portal CTF. Portaling with the flag could result in an auto-drop (like UT), but you could still do some massive portal invasion into the opponent's base. Some guy is running across the birdge with the flag and you toss a portal right under his feet, making him drop the flag as he fall helplessly back into his own base. You could also add a portal-destroyer gun for defensive purposes.

I like concepts like this where the initial mod may not be that fun to play, but the sandbox nature of the feature could lead to some really cool stuff down the road.

Posted

Calling Portal, Hl2:Prey is pretty dumb to be honest.

Indeed.

It's like calling gmod a jbmod ripoff, even though the roots of that gameplay began before jbmod.

Also, saying only game X can have a usage of Y feature, it reminds me of patent whores. It slows down innovation.

Posted

This is the new hottest thing among hot things to have hit the fan. Everyone at work is kicking themselves in the nuts it's so brilliantly genius. There could finally be a very FUN game to come out this year.

Posted

Looks incredible but i found the video voice irritating and the lost ripoff lame.

I hear the blurring and dop won't be in the actual game and were ony for the video as well??

Posted

I hear the blurring and dop won't be in the actual game and were ony for the video as well??

Gabe said:

All the footage shown in these trailers was created using Source. Some of the effects, namely depth of field and motion blur, were applied via post-processing features built into the Source engine technology.
Posted

afaik portal wont have a multiplayer mode.

lol yea, I don't know what everyone's raving so much about. I had the impression this wasn't merely a techdemo but also a gameplay demonstration, a singleplayer, first person puzzle game. I'd like to be proven wrong though.

I gotta agree with fletch though, modders could build on top of that technology and create some really interesting things.

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