Bluestrike Posted August 1, 2006 Report Posted August 1, 2006 Custom sprites work since you can tell in the hammer worldspawn what material to use for the sprites. Sybex had it working for his map. Quote
tomdon Posted August 2, 2006 Author Report Posted August 2, 2006 I have done that a hundred times using every combination of file names and file types. It ignores the material I tell it to use and uses the standard hl2 named one. I dont know if this is just an issue with the sdk as bg2 is based on hl2dm, it may work for other source mods. Quote
Rick_D Posted August 12, 2006 Report Posted August 12, 2006 I have made my own custom grass sprites already. But I have put it on hold when I realised hammer ignores custom detail materials. It will only use the material with the same name as the hl2 one. This means if I use a custom one it will change everybody elses bg2 map that uses the sprites . If you do a little research you will find out that simply writing your detailsprites (vtf, vmt, and detail.vbsp) into your bsp (using a program such as bspzip) will allow you to use custom detail sprites, and distribute your map without fear of overwriting someone elses sprites. Shocking what reading can accomplish Quote
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