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I have done that a hundred times using every combination of file names and file types. It ignores the material I tell it to use and uses the standard hl2 named one. I dont know if this is just an issue with the sdk as bg2 is based on hl2dm, it may work for other source mods.

Posted

I have made my own custom grass sprites already. But I have put it on hold when I realised hammer ignores custom detail materials. It will only use the material with the same name as the hl2 one. This means if I use a custom one it will change everybody elses bg2 map that uses the sprites :(.

If you do a little research you will find out that simply writing your detailsprites (vtf, vmt, and detail.vbsp) into your bsp (using a program such as bspzip) will allow you to use custom detail sprites, and distribute your map without fear of overwriting someone elses sprites.

Shocking what reading can accomplish ;)

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