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FMPONE

DOD_Anemia by FMPONE

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well it is a competent map. visually i like the detail level, though it does look like everything else in dod already...which is good and bad depending on whom you ask.

it does lack an flavor of destruction or combat. I suggest adding some cool looking damage to spot that is original ...uh...try thinking of a "different" way a building or area of the map would be damaged, such as a tree knocked over into a "fragile" roof and the roof is caved in and damaged not just as if from a bomb... :roll: i'm rambling but listen to the advice above...it is good.

still great start!!! i'm looking forward to imprUvements. :B

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looks great, love the latest ones.

The third one of the last ones looks great, but try to give the right corner on that building some depth.

Maybe some holes or something, it just looks a little plain for that scene.

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Really liking the 3rd shot - the building design looks really cool there. All of it is looking good though, nice job :)

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Three possible areas from the bottom of the bridge: axis side via ladder (on the far side of the bridge, where you're probably talking about), axis side via slope, or allied side via tunnel (the bridge area favors the axis a bit).

Basically all that I did was reversed the spawns from Sturm, clipped an allied route, moved the allied spawn up and removed the sewer since I was never a big fan. I wasn't planning on keeping the layout in-tact as much as I did, it was kind of unintentional.

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