Izuno Posted July 14, 2006 Report Posted July 14, 2006 well it is a competent map. visually i like the detail level, though it does look like everything else in dod already...which is good and bad depending on whom you ask. it does lack an flavor of destruction or combat. I suggest adding some cool looking damage to spot that is original ...uh...try thinking of a "different" way a building or area of the map would be damaged, such as a tree knocked over into a "fragile" roof and the roof is caved in and damaged not just as if from a bomb... :roll: i'm rambling but listen to the advice above...it is good. still great start!!! i'm looking forward to imprUvements. Quote
mike-0 Posted July 18, 2006 Report Posted July 18, 2006 I'm one of the Dunedain, blessed with long life. Nerd ten point powersword dragonslayer Quote
Bic-B@ll Posted July 24, 2006 Report Posted July 24, 2006 those look excellent, i really like the first. my only suggestion would be to extend the roof tops some more to add more of an overhang. Quote
Evert Posted July 24, 2006 Report Posted July 24, 2006 looks great, love the latest ones. The third one of the last ones looks great, but try to give the right corner on that building some depth. Maybe some holes or something, it just looks a little plain for that scene. Quote
Minos Posted July 25, 2006 Report Posted July 25, 2006 Nice improvement! Looks a lot better. The last shot looks weird somehow. Maybe it's because only a small part of the building is damaged. Quote
ReNo Posted July 25, 2006 Report Posted July 25, 2006 Really liking the 3rd shot - the building design looks really cool there. All of it is looking good though, nice job Quote
FMPONE Posted August 2, 2006 Author Report Posted August 2, 2006 Preview Video http://files.filefront.com/DoD_Anemia___by_FMPONEzip/;5341596;;/fileinfo.html sorry for the muddy compression guys :/ Quote
RD Posted August 2, 2006 Report Posted August 2, 2006 Looks like a good layout.... if the area under the bridge leads to somewhere. Does it? Quote
FMPONE Posted August 2, 2006 Author Report Posted August 2, 2006 Three possible areas from the bottom of the bridge: axis side via ladder (on the far side of the bridge, where you're probably talking about), axis side via slope, or allied side via tunnel (the bridge area favors the axis a bit). Basically all that I did was reversed the spawns from Sturm, clipped an allied route, moved the allied spawn up and removed the sewer since I was never a big fan. I wasn't planning on keeping the layout in-tact as much as I did, it was kind of unintentional. Quote
Rick_D Posted August 2, 2006 Report Posted August 2, 2006 Your damage doesn't make sense in some of the places. Quote
hydeph Posted August 2, 2006 Report Posted August 2, 2006 looks rally cool mate i need to get dod;s and make something Quote
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