Magikus Posted July 9, 2006 Report Posted July 9, 2006 Map Name: de_nightfever *beta* Author: StarD00d & Magikus (d00ds.com) Release Date: 09 July 2006 Number of Spawn Points: 40 Info: This is the BETA version of de_nightfever, the 3rd map of d00ds.com following de_losttemple and de_cpl_fire. de_nightfever is taking place in a modern office complex right after midnight. The idea was (in contrast to most hl2- and cs-maps) to create a clean and hyper-modern atmosphere with strong use of lighting and shadows. There are 39 custom models and 95 custom materials. Terrorists have to disable the electricity by placing C4 on bombsite A or on the internet-connection area on bombsite B to hinder the transmission of important data. Counter-Terrorists have to neutralize all terrorist forces or disarm the C4. Of course a lot of effort was spend into layouting the map. There are 4 main routes in the map: to the left using the streets to enter B, using the bridge to enter B, through the middle entering A or B and over the right roof to enter A: Overview including routes: http://halflife.ingame.de/gfx/maps/de_nightfever_overview_ani.gif Screenshots: 01 The main hall in the center (T side): - http://halflife.ingame.de/gfx/maps/de_nightfever_beta01.jpg 02 The main hall in the center (CT side): - http://halflife.ingame.de/gfx/maps/de_nightfever_beta02.jpg 03 Above the main hall: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta03.jpg 04 Above the main hall shooting through the glass: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta04.jpg 05 Outside on the street: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta05.jpg 06 Bombspot A: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta06.jpg 07 Bombspot B: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta07.jpg 08 Leaving the main hall to the street: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta08.jpg 09 Corridor to B: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta09.jpg 10 Corridor to A: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta10.jpg 11 The library besides bombsite B: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta11.jpg 12 CT Rushing the bridge: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta12.jpg 13 T sniping over the bridge: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta13.jpg 14 Garage at T-Spawn: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta14.jpg 15 Looking into the garage: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta15.jpg 16 On the roof: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta16.jpg 17 The roof from above: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta17.jpg 18 Securing A: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta18.jpg 19 CT-Spawn: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta19.jpg 20 Jumping up on the outside: - http://halflife.ingame.de/gfx/maps/de_nightfever_beta20.jpg Download: Map incl. Nav-File: http://ingame.de/mapbase/index.php?action=file&cid=5&fid=1773 List of servers running the map: Currently the map runs on the following servers: - (GER) ingame.de #1 at 85.14.226.244:27015 - feel free to name your servers running the map! Quote
Skjalg Posted July 9, 2006 Report Posted July 9, 2006 Looks flabbergasting. Same for losttemple I AGGRO Quote
hamst3r Posted July 9, 2006 Report Posted July 9, 2006 Looks really good. I love the most of your maps because you incorporate alot of good gameplay, but used enought detail and effects to utilize the source engine in a way that almost all computers can run with good FPS. Anyway love the look of this map, reminds me of de_tega, or the whole hospital scene from from sof2. Looks great, probally will download it and play through it with a couple of friends. Quote
Magikus Posted July 9, 2006 Author Report Posted July 9, 2006 Yes that sums up our intention pretty good If you have any comments regarding the beta, please let me know, hope we can improve it a bit more with the final Quote
hessi Posted July 9, 2006 Report Posted July 9, 2006 great first release at mapcore! me likes! i made 2 screenshots to show you what i like most and what has definitly to be improved: that looks great even it is just a simple plane with a phototexture! that looks rather good. kinda nuclear aquarium?! add blue colors. Quote
KoKo5oVaR Posted July 9, 2006 Report Posted July 9, 2006 http://halflife.ingame.de/gfx/maps/de_n ... beta16.jpg this remind me F.E.A.R, pretty nice work you got there. I'll test the map right now Quote
Magikus Posted July 9, 2006 Author Report Posted July 9, 2006 Thanks for the feedback about the aquarium, I bet StarD00d will work a bit more on this ... Quote
hamst3r Posted July 9, 2006 Report Posted July 9, 2006 Just was in the server, got my ass-wooped. Anyway it seems to be a really fun map, with a great layout. Quote
Warby Posted July 9, 2006 Report Posted July 9, 2006 this is hot stuff i found a couple of graphicle glitches that i made screenshots of but iam too tired rigth now to upload and post em first thign in the morning i promise i didnt fully understand the layout but it was a blast to play none the less ( even just with bots ) BANJO SMILEY FOR THE WIN ! Quote
RA7 Posted July 10, 2006 Report Posted July 10, 2006 verrryyy nice, good work. And of course mirror. Quote
Slackiller Posted July 10, 2006 Report Posted July 10, 2006 beautiful looking map. I love the clean look of it,great lighting and nice textures Quote
Minos Posted July 10, 2006 Report Posted July 10, 2006 I like it! The only thing that really bothers me are those bookshelves that need some variety. Maybe making the garage a bit more lit would be cool too. Quote
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