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Posted

damn it, i just spent 3 hours tryin to import a simple box into HL2

at the end a black-pink-box without phys collision model came out...

I'm kinda frustrated right now...

Does anybody knows a GOOD tutorial how to bring the goddamn max models into Source?

ATM it seems to be such a pain in the ass, that I wonder how did Valve ever manged to release HL2 with such a workflow...

Posted

the path in the qc is "xxx/model/custom/test"

that's where i put the texture into.

the texture works fine, I can select it in Hammer if I want to.

maybe I made a mistake when I added the material in max. I dunno...

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