von*ferret Posted July 3, 2004 Report Posted July 3, 2004 http://www.w00th4x0r.com/smd/smdlexp.dle enjoy, I know OL will. Quote
OL Posted July 3, 2004 Report Posted July 3, 2004 it crashes max too so thats neat or maybe that was a one time thing Quote
Duff-e Posted July 24, 2004 Report Posted July 24, 2004 its a feature ol. i hate whining bitches. Quote
OL Posted July 25, 2004 Report Posted July 25, 2004 it doesnt crash anymore. i was young back then, i didnt know what i know today Quote
Skjalg Posted July 25, 2004 Report Posted July 25, 2004 your link didnt work... but i think you are refering to this one Quote
sensee Posted April 30, 2005 Report Posted April 30, 2005 damn it, i just spent 3 hours tryin to import a simple box into HL2 at the end a black-pink-box without phys collision model came out... I'm kinda frustrated right now... Does anybody knows a GOOD tutorial how to bring the goddamn max models into Source? ATM it seems to be such a pain in the ass, that I wonder how did Valve ever manged to release HL2 with such a workflow... Quote
Pericolos0 Posted April 30, 2005 Report Posted April 30, 2005 where did you put the textures and the model? What path did you specify in the .qc file? Quote
sensee Posted April 30, 2005 Report Posted April 30, 2005 the path in the qc is "xxx/model/custom/test" that's where i put the texture into. the texture works fine, I can select it in Hammer if I want to. maybe I made a mistake when I added the material in max. I dunno... Quote
Pericolos0 Posted April 30, 2005 Report Posted April 30, 2005 put your model in xxx/model/custom/test put your texture in xxx/materials/model/custom/test set your materialssource to /model/custom/test (i presume xxx is the mod?) Quote
InsaneSingingBlender Posted April 30, 2005 Report Posted April 30, 2005 make sure you dont have .tga at the end of your $basetexture name. Quote
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