von*ferret Posted July 3, 2004 Report Posted July 3, 2004 http://www.w00th4x0r.com/smd/smdlexp.dle enjoy, I know OL will. Quote
OL Posted July 3, 2004 Report Posted July 3, 2004 it crashes max too so thats neat or maybe that was a one time thing Quote
Duff-e Posted July 24, 2004 Report Posted July 24, 2004 its a feature ol. i hate whining bitches. Quote
OL Posted July 25, 2004 Report Posted July 25, 2004 it doesnt crash anymore. i was young back then, i didnt know what i know today Quote
Skjalg Posted July 25, 2004 Report Posted July 25, 2004 your link didnt work... but i think you are refering to this one Quote
sensee Posted April 30, 2005 Report Posted April 30, 2005 damn it, i just spent 3 hours tryin to import a simple box into HL2 at the end a black-pink-box without phys collision model came out... I'm kinda frustrated right now... Does anybody knows a GOOD tutorial how to bring the goddamn max models into Source? ATM it seems to be such a pain in the ass, that I wonder how did Valve ever manged to release HL2 with such a workflow... Quote
sensee Posted April 30, 2005 Report Posted April 30, 2005 the path in the qc is "xxx/model/custom/test" that's where i put the texture into. the texture works fine, I can select it in Hammer if I want to. maybe I made a mistake when I added the material in max. I dunno... Quote
InsaneSingingBlender Posted April 30, 2005 Report Posted April 30, 2005 make sure you dont have .tga at the end of your $basetexture name. Quote
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