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Max SMD exporter for Ver 6


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  • 3 weeks later...
  • 9 months later...

damn it, i just spent 3 hours tryin to import a simple box into HL2

at the end a black-pink-box without phys collision model came out...

I'm kinda frustrated right now...

Does anybody knows a GOOD tutorial how to bring the goddamn max models into Source?

ATM it seems to be such a pain in the ass, that I wonder how did Valve ever manged to release HL2 with such a workflow...

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