KungFuSquirrel Posted July 7, 2006 Report Posted July 7, 2006 Whipped this up quick tonight... 118 tris. wanted to go more stylized at first but it sucked. So it's a sleek delta-wing thing. Actually UVed it, too... if only I knew how to paint textures. hmm.. this makes me want to play wipeout... Quote
FictiousWill Posted July 7, 2006 Report Posted July 7, 2006 A jet-engine space hover racer of somesorts: Quote
csharp Posted July 7, 2006 Report Posted July 7, 2006 Haha, thats cool Is alpha & normals allowed? Quote
The Postman Posted July 7, 2006 Author Report Posted July 7, 2006 Haha, thats cool Is alpha & normals allowed? Alpha is, normals you can do, but please do a non-normal-mapped skin for the contest proper. GREAT model/skin Fictious! Quote
von*ferret Posted July 7, 2006 Report Posted July 7, 2006 i say have an all go on normal maps and submit that. Shows more effort and helps push people towards learning how to normal map Quote
Steppenwolf Posted July 8, 2006 Report Posted July 8, 2006 im against normal maps. the contest would be too time consuming for my taste. Quote
Pericolos0 Posted July 8, 2006 Report Posted July 8, 2006 imo a 128*128 normal map makes a small model like this look even crappier... I've always seen this as makeing models for the handheld generation of games, i support rendering your model like they would look on nintendo DS Quote
Steppenwolf Posted July 8, 2006 Report Posted July 8, 2006 I've always seen this as makeing models for the handheld generation of games, i support rendering your model like they would look on nintendo DS Quote
dissonance Posted July 9, 2006 Report Posted July 9, 2006 That looks like the orca from C&C never played that far p.s.: if anyone knows a great deal about UV unwrapping in blender, drop meh a line. Quote
von*ferret Posted July 9, 2006 Report Posted July 9, 2006 You dont HAVE to do normals. But why restrict people who want to learn? Quote
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