JacK Posted June 27, 2006 Report Posted June 27, 2006 Hello all. I've finally started to learn the art of modeling, hurra! And I've come up with this airport signpost thingy, based on this picture. But. I've got a problem. When I texture it, I want it to look as smooth and nice as it looks in my ref. photo, but it looks very un-natural when my crappy WIP texture is applied, and I know, my texture do REALLY suck, but what can I do to make the metal look natural, but smooth and nice? Also, here's my UVmap untextured: clicky. Is this a good UVmap? JacK Quote
Squirrelly Posted June 27, 2006 Report Posted June 27, 2006 Could we maybe see a render of the model? Just a suggestion... :wink: Quote
JacK Posted June 27, 2006 Author Report Posted June 27, 2006 Render? uh-, Is this what you was thinking of? EDIT: W00ps, I forgot to mention that it is supposed to be a prop for CS:S Quote
insta Posted June 27, 2006 Report Posted June 27, 2006 The modeling looks ok, although there's lots of wasted polys at the base and such. The uv-map is way too large and too spread out (1024x1024), I'm sure you could get it to a 512x512 with no problems. Quote
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