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Posted

Hello all.

I've finally started to learn the art of modeling, hurra! And I've come up with this airport signpost thingy, based on this picture.

But. I've got a problem. When I texture it, I want it to look as smooth and nice as it looks in my ref. photo, but it looks very un-natural when my crappy WIP texture is applied, and I know, my texture do REALLY suck, but what can I do to make the metal look natural, but smooth and nice?

Also, here's my UVmap untextured: clicky. Is this a good UVmap?

JacK

Posted

The modeling looks ok, although there's lots of wasted polys at the base and such. The uv-map is way too large and too spread out (1024x1024), I'm sure you could get it to a 512x512 with no problems.

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