Jump to content

Recommended Posts

Posted

im starting to get into HL2 Source SDK, I want to model myself but im not sure how to create my face texture where it is all spread out and flat? is there a tut for this somewhere? what tools do i need?

Posted

Put your head on a scanner. Turn your head slowly (same speed as the lamp) from one ear to the other, in order to get that "spread head" effect. :D

No seriously, the "tool" you need for this is Photoshop. And you will need a lot of time to master that program before you can make something complicated like a face texture.

  • 2 weeks later...
Posted

1. always when someone calls texturing "skinning" i loose 100 hairs and my teeth want to explode! skinning is NOT texturing!!!!!!1one

2. if you want to use phototextures you need at least 5 photos:

front

half portrait

side

half back

back

the half portrait helps you to get rid of texture seems on the cheeks

i made some images for you showing roughly how i made my selfportrait head texture:

http://www.thomashess.net/face_texture.jpg

face_texture_seems.jpg

hessi_wire.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...