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Posted

ayes lux quite funky, but it doesnt really showcase the crazy brushwork that i saw in that rmf (donno if u were even able to compile that one, hmmm)

anyway, good ferret *gives cookie to the fetter*

Posted

the architecture is still there, just the lighting isn't helping it atm. give it time to grow. ANd as OL said, the angles aren't the best.

another couple of shots

dm_fairytale8-large.jpg

dm_fairytale9-large.jpg

I really dont like how this one is turning out. I like the window but the blue is too dominant and the water is not transparent. I will tone down the blue so its just hinted, and increase the orange dominance while highlighting key features like the bed and dresser.

dm_fairytale10-large.jpg

this is an update on the environmental sky value. I like this better.

Posted

THe contest are maps based on a defining Theme. They will be judged on how well they meet that theme along with the usual brushwork, texturing, lighting, ect.

crackerjack I dont understand what you mean by harry potter. So explain yoruself quickly cause I'm making light fixtures as we speak :P

Posted

If you have played Max Payne 1 or 2.. you should remember the parts where he is dreaming or drugged and shit is spinning and such. Well have warped lights some in a twisting manner and have them varied in angles. It will take a lot of VMing but it will really look nice

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