D3ads Posted June 19, 2006 Report Posted June 19, 2006 Before I started in the game modification hobby, my highest talent was making my own comics either based loosely on existing creations or my own characters. I haven't done any work on comics in any great detail since 1997, that's about to change as I have a brilliant idea for a comic and I want to bring it to life. Now I can pencil in a drawing and ink it ok but the colouring part is going to be a challenge, as I always used to use felt-tip pens and crayons, now I'm more used to working with computers with PS and stuff I want to colour it in on the computer. I'm thinking something like this: I have no idea how to go about achieving something like that and I was hoping possibly Koko or someone would know and give some pointers on techniques to achieve something as rich and detailed as that. I plan on scanning in some B&W drawings sometime when I'm happy with what I have so you can see some of my creations Thanks! Quote
KoKo5oVaR Posted June 19, 2006 Report Posted June 19, 2006 I could make a little photoshop video tutorial on how i'm colourising stuff d3, but hell i'm not Todd Mcfarlane But for that kind of drawings, 80% is in the inked line edit : try this btw http://www.merekatcreations.com/mere_ht ... rials.html Quote
D3ads Posted June 19, 2006 Author Report Posted June 19, 2006 Todd doesn't do the colouring anymore, not even the artwork, just the storyline Christ, I'm thinking it might be an idea to get someone else to do the colouring, God knows the inks and pencils take long enough.. not to mention planning out the script and lettering A video tutorial of your techniques would help a lot though I think. Oh and that guy with the tutorials is a fucking GOD Quote
sensee Posted June 19, 2006 Report Posted June 19, 2006 I checked out her resume and found something very interesting: Texture, Concept Artist: on-going titles... * Upcoming project Character concept artist and design, character modeling, and storyboard artist * Team Fortress 2 Texture artist, concept artist, model textures Quote
KoKo5oVaR Posted June 19, 2006 Report Posted June 19, 2006 She's working at valve actually, and makes stuff like this Quote
D3ads Posted June 19, 2006 Author Report Posted June 19, 2006 Hmmm... Kristen is a guy's name as well... no? Whatever, easy mistake to make Ok I was just messing with some techniques, I came up with this idea like how you use normal and diffuse maps for game textures. I cloned the image and painted over some of the bits I wanted to colour then added shades and texture onto it before setting the original image down as a multiply layer. As you can see this is very rough as it's not meant to be used for anything other than practice. I'll mess about with more stuff soon... [edit]fucking jpg compression ftl... [edit 2] The artwork is by Kevin Conrad, I'm not that good Quote
Polaris Posted June 19, 2006 Report Posted June 19, 2006 5/2002 – 8/2005 VALVe Software. Texture, Concept Artist: completed and shipped the following 5 games... * Counter-Strike: Source Art director, world texture artist and world concept artist o sole artist working on map and model concepts, art direction and world textures (including world model skins) for the first 8 maps shipping with the original HL2 game release. Maps included: Dust, Dust2, Aztec, Piranesi, Chateau, Havana, Cobble, and Italy. o designed and created the illustrated Counterstrike: Source image used for final, shipped box art, posters and advertisements o Counter-Strike has won over 13 awards including Game of the Year, Action Game of the Year, and Best Multiplayer * Day of Defeat: Source Texture and concept artist o world and model concepts o environment textures o art direction (primarily dod_flash) o designed and created the final, shipped box art (for first release of Day of Defeat) o Day of Defeat poster art (concept and creation) * Half-Life 2 Texture artist Half-Life 2 has won over 38 PC Game of the Year Awards, including PC Gamer, PC World magazine, and Gamespy.com * Counterstrike: Condition Zero Texture artist, concepts for rebuilt maps * Counterstrike: Xbox Texture artist, concepts for rebuilt maps Texture, Concept Artist: on-going titles... * Upcoming project Character concept artist and design, character modeling, and storyboard artist * Team Fortress 2 Texture artist, concept artist, model textures I'm already a fan Quote
kleinluka Posted June 19, 2006 Report Posted June 19, 2006 It's a woman (yes they do exist). She doesn't work at Valve anymore. Quote
Meotwister Posted June 19, 2006 Report Posted June 19, 2006 holy shit! pardon my exclamation but wow. Quote
D3ads Posted June 20, 2006 Author Report Posted June 20, 2006 Ok fuck that crappy test above, I've started again and so far it's going really well, I guess it helps to be a texture/skin artist in the first place to be able to do this kinda stuff Quote
D3ads Posted June 21, 2006 Author Report Posted June 21, 2006 Ok I'm done, I used png this time, fuck .jpg and it's shitty compression I've surprised myself at how good that's come out, I mean ok it's not perfect but for a first attempt it's not bad. Next attempt I'm going to use one of my own drawings, something a lot bigger, working with small brushes is not cool and takes far too long, next time I want it to take less time than 20 hours Quote
KoKo5oVaR Posted June 22, 2006 Report Posted June 22, 2006 Oh man, that's cool ! You've really put 20 hours into the colorisation ? D: you'r fucking crazy. Just one critic tho, if it was me, i'd make the moon more white to create more constrast between it and spawn Quote
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