Patrick_H Posted June 15, 2006 Report Posted June 15, 2006 Hi all, I have been a lurker here for some time now, but its finally time to post... This is one of my current projects for UT2k4, Vileville. An old fashioned town that's eerily deserted...something is very wrong here in Vileville. The architecture is inspired by the many turn-of-the-century brick buildings in my area. Its 99% custom textures and meshes. Its still in the relatively early stages here- I'll be adding a horror-themed sewer system beneath the streets, and there will be access to the rooftops. Between those additions players will enjoy some vertical gameplay in the level design. Quote
Bic-B@ll Posted June 15, 2006 Report Posted June 15, 2006 i like it a lot though it completely lacks in differentiation, the same exact textures/models are used on every building and it looks bad. give some buildings darker bricks or something, balconies, i dont know. Quote
General Vivi Posted June 15, 2006 Report Posted June 15, 2006 i actually like the way it looks . Quote
Sa74n Posted June 15, 2006 Report Posted June 15, 2006 looks pretty good to me. i hope you will work out the style a bit further looking forward to the next WIP pics Quote
KoKo5oVaR Posted June 15, 2006 Report Posted June 15, 2006 omg that's really sweet, the atmosphere is here for me. Although as it was said previously, the windows model is a bit repetitive, you could use various ones Quote
hessi Posted June 15, 2006 Report Posted June 15, 2006 good work. your lighting is pretty cool. i'm curious where you can push it! Quote
Patrick_H Posted June 15, 2006 Author Report Posted June 15, 2006 Hi guys... I recognize generalvivi, he's seen this stuff over at pixelmorgue! I have to agree that the overall design needs more variety. The brick textures and window meshes are sort of a starting point, so I can get a feel for the atmosphere of the environment. I do plan on having at least a couple more types of buildings, with new exterior textures, as well as new architectural meshes like windows doorframes and trims. I was hoping to get a sense of what others thought of the map so far. Hopefully I will get some more pics up soon. Quote
⌐■_■ Posted June 15, 2006 Report Posted June 15, 2006 I like the lighting alot, as I do the textures and the atmosphere, but I'd scale the floortexture down alot! It's way too big imo. But yeah, love the looks of it! Quote
Patrick_H Posted June 15, 2006 Author Report Posted June 15, 2006 I like the lighting alot, as I do the textures and the atmosphere, but I'd scale the floortexture down alot! It's way too big imo. But yeah, love the looks of it! That's not a bad idea. I was considering making use of Unreal's static meshes to make a modular floor mesh with the cobblestone texture applied to a bunch of actual modeled stones and repeated as necessary. Quote
dissonance Posted June 15, 2006 Report Posted June 15, 2006 Reminds me of Arcanum, very nicely done. Quote
mike-0 Posted June 18, 2006 Report Posted June 18, 2006 looks solid, but you should consider vines and trees and shit to break things apart Quote
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