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El Paso [Outlaws&Lawmen] (updated 17 jan)


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Posted

I like that idea too, but I'm not sure at all if those displacements'd look credible enough. I mean that all surrounding textures would need such dusty feeling as well. Implementing them over all the map is far from being possible now, not too much room to add more details.

Posted

About that wood texture, I haven't too much freedom for texture usage now, the video memory usage is quite high so I'm reusing the same materials in several places.

Well, still some work to do here, but this map is in its last stages. This is a slaughter house:

th_24808_elpaso_b70003_122_480lo.jpg th_24815_elpaso_b70004_122_540lo.jpg

Posted

Thx Teddy, hope our mod will be out in not too much time, still some work to do with characters and coding (and that's progressing slowly). Weapons and maps are okay at least for a first release. Textures are completed for this map, but thanks anyway :)

I was messing with wind today, there are random wind gusts and I was able to create a very subtle effect. I mean, no visible dust sprites, looks quite real and performance doesn't suffer too much. Also tried to add moving tumbleweed, but it doesn't work yet. I supposed it should work only with the env_wind and a very light prop, but something fails. Long time ago I did it just with a func_phys.

th_91098_elpaso_b80000_122_314lo.jpg

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