R_Yell Posted November 10, 2006 Author Report Posted November 10, 2006 This is a respawn area, lighting still needs some improvements: Quote
Rick_D Posted November 10, 2006 Report Posted November 10, 2006 I think you should dirty up some of the textures, and darken that wooden framework - it all looks too clean after being out in the hot sun Quote
MrBaracuda Posted November 10, 2006 Report Posted November 10, 2006 Maybe use some displacements with a sand texture so it looks like sand was blown to the edges. Quote
Rick_D Posted November 10, 2006 Report Posted November 10, 2006 Yeah that's a really nice idea, make it consistent throughout the map, like a stronger "wind" from the east resulting in the most sand on certain sides of buildings. Quote
R_Yell Posted November 10, 2006 Author Report Posted November 10, 2006 I like that idea too, but I'm not sure at all if those displacements'd look credible enough. I mean that all surrounding textures would need such dusty feeling as well. Implementing them over all the map is far from being possible now, not too much room to add more details. Quote
BlueCoatKarma Posted November 10, 2006 Report Posted November 10, 2006 I like the sand idea. I think, however, that the wood should be grayed out more - like it's been bleached by the sun and sand. More like the floor-on-the-roof than scaffold-on-the-front. Quote
R_Yell Posted November 15, 2006 Author Report Posted November 15, 2006 About that wood texture, I haven't too much freedom for texture usage now, the video memory usage is quite high so I'm reusing the same materials in several places. Well, still some work to do here, but this map is in its last stages. This is a slaughter house: Quote
Rick_D Posted November 16, 2006 Report Posted November 16, 2006 What's the gameplay like? It looked comprimised in the first new shot, but gave me faith again in the second Quote
R_Yell Posted November 17, 2006 Author Report Posted November 17, 2006 There are open areas and close combat areas, to give you a rough idea: it's like GR:AW in the MP game mode where each team need to control several zones to win the map. Quote
TeddyBear Posted November 17, 2006 Report Posted November 17, 2006 This is _the_ map I'm really looking forward to play. I genuinly like the atmosphere you've created. If you need help with textures just ask! Quote
R_Yell Posted November 17, 2006 Author Report Posted November 17, 2006 Thx Teddy, hope our mod will be out in not too much time, still some work to do with characters and coding (and that's progressing slowly). Weapons and maps are okay at least for a first release. Textures are completed for this map, but thanks anyway I was messing with wind today, there are random wind gusts and I was able to create a very subtle effect. I mean, no visible dust sprites, looks quite real and performance doesn't suffer too much. Also tried to add moving tumbleweed, but it doesn't work yet. I supposed it should work only with the env_wind and a very light prop, but something fails. Long time ago I did it just with a func_phys. Quote
JeanPaul Posted November 17, 2006 Report Posted November 17, 2006 Hey, can I see a Hammer shot of this map. I am really curious as to what is models and what isnt. Quote
R_Yell Posted November 17, 2006 Author Report Posted November 17, 2006 He he, sure, here are some: Quote
Meotwister Posted November 17, 2006 Report Posted November 17, 2006 lol @ tumbleweed yeah what you did for the tumbleweed sounds like it should've worked... hm. It's still looking nice man. You ever get someone to do that old train engine? Quote
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