Polaris Posted June 28, 2006 Report Posted June 28, 2006 That looks awesome. I can't wait to see what the final map(s) will look like Quote
Zeta Posted June 28, 2006 Report Posted June 28, 2006 These are great! I love the way the map doesn't feel boxed in at all, and the sky box is wicked. Keep it up. Quote
Schmung Posted June 28, 2006 Report Posted June 28, 2006 Awesome! Looks great, really authentic. Hows the mod coming along? Quote
R_Yell Posted June 28, 2006 Author Report Posted June 28, 2006 The only thing I can say is that the green looks a little out of place, mabye a little too light? Yes, you are right, the purpose was to make it dark green, with a varnished layer, and a bit aged like the rest of the building. I made another version: There also can be seen the wood wall normal map, look at the transition between light and shadow. great wood materials! thx hessi, but there are 3 planks materials from cs_militia. I modified them to look close as possible to the original building. The wood planks normal map was modeled. Hows the mod coming along? We are in a sweet moment now Schmung. Most of the main positions are filled, though we are a small team, so always looking for more people. The mod is in the right track with 8 or 9 weapons fully working (including a throwable knife ), 2 maps done, other 2 near completion, and 3 more in the making. The character modeling and coding side are a bit behind, but now there are 2 guys on it. I'll should add that we even had 3 music composers, very talented guys, including Duncan Watts (now he is working on several AAA projects). He made the music for Presidio. Quote
Sa74n Posted June 28, 2006 Report Posted June 28, 2006 damnit man this is TIGHT! i love the dry look. hope it will play well and run smooth bet you'll handle that with ease Quote
R_Yell Posted July 12, 2006 Author Report Posted July 12, 2006 My two main guidelines always are performance and fun, so I hope this is no an exception. I'm taking care with models (almost all the expensive details are models), using several LOD's, map layout was made with overdraw in mind, etc. Just hope Valve let non oficial mods use its new prop static lighting system, that would be great for this map. Here are 3 new buildings, and the best is yet to come I think After this comes the big Gold Coin Palace Hotel and the train station (I'm a train fan), both from Once Upon a Time in the West. Quote
General Vivi Posted July 12, 2006 Report Posted July 12, 2006 looking really nice r_yell. do you do all of your own custom stuff or does someone help you? Quote
R_Yell Posted July 12, 2006 Author Report Posted July 12, 2006 Thanks @all @ generalvivi, at the moment it's just me and my army of trained monkeys, he he. I'll include later some props from our O&L modeler, they are better than those I made. The texturing side is all for me because we have no texture artist. Quote
hamst3r Posted July 12, 2006 Report Posted July 12, 2006 Ouch, no texture artist. Great work none the less! Quote
von*ferret Posted July 13, 2006 Report Posted July 13, 2006 Sweet. Just when you get time get some variation on the ground plane and paint up alphas so that there is roads or engraved ground from traffic. Quote
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