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dm_avon [Half-Life 2 deathmatch)


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Looks very hot, I like the lighting especially. The reflections on the pipes looks weird though. Maybe add some env_cubemaps closer to the pipes, to tone it down a bit?

the thing is, I forgot to run buildcubemaps when I sent the map to Delaz :D

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I dig it mino, very cool deathmatch architecture done with style and pizzazz. Obviously suffering from lack of cubemaps in those screenies however :) Good to see a polished looking HL2DM map in today's DoD:S / CS:S favouring scene - or could this maybe be an HL1DM:S map?

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