The Postman Posted June 26, 2006 Author Report Posted June 26, 2006 Hmm.. What is the maxium polycount when modeling a gun to Q2? I don't know off hand. However, I do know that we did remove some of the caps on texture sizes and such. I still think polycounts should be kept low-ish. Were you thinking of making something?
csharp Posted June 26, 2006 Report Posted June 26, 2006 Maybe pistol or something, dunno.. But i can make tekstures to this mod, just ask something what you need.. (My skills are fine enought for q2 )
Polaris Posted June 26, 2006 Report Posted June 26, 2006 Wheres that build your promised us last week :
The Postman Posted June 26, 2006 Author Report Posted June 26, 2006 Eek. I completely spaced out! I'm so sorry Polaris D:~ To make things better I show you a potential airstrike bomber model that you can call in via the dispenser unit Enjoy this for now! I'll see about getting the build up onto a download space later on.
Polaris Posted June 26, 2006 Report Posted June 26, 2006 Me likes Though the cockpit could be more like, you know a cockpit. But I guess it's unmanned or something And I see that its "INFRA-RED" now
mabufo Posted July 5, 2006 Report Posted July 5, 2006 will this be released as a stand alone game? is that possible?
General Vivi Posted July 5, 2006 Report Posted July 5, 2006 will this be released as a stand alone game? is that possible? i would like to know this also becuase i want to beable to dl it and play it
The Postman Posted July 5, 2006 Author Report Posted July 5, 2006 Since we won't be selling it and you can currently download the open source engine as-is right now you'll all be able to download it for free.
The Postman Posted July 6, 2006 Author Report Posted July 6, 2006 Actually because of the 4th of July weekend it was put on hold until today. Tom and I are working on it tonight in fact. Sorry for the delays
General Vivi Posted July 6, 2006 Report Posted July 6, 2006 to already have th first build. thats pretty impressive. are you guys coding it aswell? this is becoming a very nice project
hamst3r Posted July 6, 2006 Report Posted July 6, 2006 You have to work on the team to get a build right? :wink:
The Postman Posted July 6, 2006 Author Report Posted July 6, 2006 to already have th first build. thats pretty impressive. are you guys coding it aswell? this is becoming a very nice project Coding it, yeah. The biggest hurdle thus far was switching to md3 model support (animations, etc) and now that that infrastructure is there it's smooth sailling.
Erratic Posted July 6, 2006 Report Posted July 6, 2006 I can't believe I missed this thread. This is such a cool idea. Any chance of helping out at this point? Mapping old-school would be fun as hell.
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