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Posted

Performance was ok on my system, but I'm looking for any input about that matter. I can lower z clip distance if things go bad. This mod also uses bloom effect and it takes quite a lot performance (about 30%), so if someone cares about it, can be disabled with this command: pp_bloom 0

Posted

holy fuck

that mountain looks amazing. I hope its not just a background gimmick tho that would be a waste.

just looked at the map, the rock seems to be a centerpiece :-D Nice work im gonna check out the mod as well

Posted

Awesome stuff, I will definitely check out this map when I start playing Empires again. :)

This map is much more fitting of Empires than the early stuff we saw in the initial release. Do you have any plans for more? It would be cool to see a snowy wasteland map. :-D

Posted

I have no inmediate plans for more maps of this kind. Probably I'll return to monument valley theme because I love that place, but don't know for what mod it will be.

My next one will be located in an old western city, you know, saloon, sheriff office, hotel, and such. I want to recreate some of the movie sets made in my country in the spaguetti western years, lot of time ago.

Posted

Hey man, you a member of the Empires dev team, or have they released the FGD and assets for custom maps? Looks like an interesting mod to have a play around with :)

Posted

Hey man, you a member of the Empires dev team, or have they released the FGD and assets for custom maps? Looks like an interesting mod to have a play around with :)

They released it, comes with the package. Can be found under mapsrc\fgd

There is also a wiki with all the info needed to set resources, minimap, etc

http://empiresmod.info/index.php/Main_Page

I'm not part of the dev team, this is just my little contribution to the project. This mod deserves much more, hope it keeps improving because I like it a lot.

  • 4 weeks later...
  • 2 weeks later...
Posted

I wonder how it will play with 20+ people on the server.

But I think the models are pretty low-poly in Empires?

Or edleast you'll need heavy LOD's.

As for the map, visually, really nice work, love the big monolith

Posted

Well, in most cases I'd guess the players would be far away from eachother so it wouldn't be too taxing on the game. The map looks awesome, by the way. A demonstration that HL2 can handle large outdoor areas :)

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