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Posted

So, I've been working on this for the past few days. I finally completed it. In all honesty, I was sick and tired of the Half-Life 2 blood, and the current blood packs out there simply weren't up to par with my personal standards, so I created one. Anyway, I thought I'd release it to you guys. Use it anyway you want to. I'm pretty damn sure you guys know how to install, but I included a small read-me for shits and giggles.

DOWNLOAD

Some screenshots...

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Posted

I know you made them for gameplay and thats hard enough. But did you create the actual blood-patterns themself? Cause I swear they look like some brushes I have for Photoshop already (But then again all blood/splatter brushes look alike)

Posted

Brushes, and I didn't claim them as my designs. Simply implemented them, colored, and so forth. I am unsure of who the creator of the brushes are, otherwise I would have given proper credit. However, quite a bit of the brushing is my own.

EDIT: Just talked to "Squirrelly", the creator of the brushes. He said it was alright that I included some of his work.

Posted

Brushes, and I didn't claim them as my designs. Simply implemented them, colored, and so forth. I am unsure of who the creator of the brushes are, otherwise I would have given proper credit. However, quite a bit of the brushing is my own.

EDIT: Just talked to "Squirrelly", the creator of the brushes. He said it was alright that I included some of his work.

He have a site or deviantart site? To see some of some of his other artwork/brushes..

Posted

oh you, fuck it just steal it hes gay anyway

Do you realize how close we are to banning your stupid ass? Knock it off.

we were talkin together on MSN anyway, but oh well

Posted

I think these are a little too big to be realistic. They look realistic enough, but are just too big which kills the purpose. Besides (and that's an engine issue, not one with your work), the blood would splatter all around, and not just on one face. Still, somehow I think smaller sprites would make that stand out less.

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