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Posted

Very nice. Absolutely loving it! One suggestion: Battlefield 2 isn't Counter-Strike, therefore so many capture points aren't needed, especially that close together. Less capture points = more fun (more concentrated battles rather than spread across various sectors of the map).

Posted

Very nice. Absolutely loving it! One suggestion: Battlefield 2 isn't Counter-Strike, therefore so many capture points aren't needed, especially that close together. Less capture points = more fun (more concentrated battles rather than spread across various sectors of the map).

We'll see how it plays when we test it :) "Less capture points = more fun" isnt really true, since more capture points would give it more of a dod feeling where instead of capturing a point and then jumping into a vehicle and rushing over to the next, you will instead have to fight your way from house to house and creating a more intense action all the time....

Atleast I hope it'll turn out that way ;)

Posted

We'll see how it plays when we test it :) "Less capture points = more fun" isnt really true, since more capture points would give it more of a dod feeling where instead of capturing a point and then jumping into a vehicle and rushing over to the next, you will instead have to fight your way from house to house and creating a more intense action all the time....

Atleast I hope it'll turn out that way ;)

Your talking to a Battlefield mapper of three years here. :P In my experience, you simply do not want so many capture points. It detracts from the gameplay. A few, well placed objectives are better than multiple objectives with no significance. You want it to be a push forward, with the appropriate flanking positions in place. Strike at Karkand is a prime example of how capture points should be placed. Anyway, one to his own. :wink:

Posted

Strike at Karkand

Ya the thats the first thing I thought of when I read Skjalg's post. Karkand still plays well dispite having only three points inside the actual city.

And since the background of this map is to capture the nuclear plant, "push" gameplay makes more sense than hanging around a cluster of points.

Posted

The central point is more of a stronghold for infantry. There is only one way in to the suburbs with a vehicle, and its a dead end at the end of the point. So pretty much, yeah you can get a tank in there, but you're a sitting duck. you'll have to be supported by infantry to secure the point. Lots of CQB. Emerging from the alley ways also offers the a lot of combat from across roads. We'll see how it works :)

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