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CSS: de_coldshell - very early stages.


OrnateBaboon
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Map I am making with Skybex. Looking for feedback on the layout. Not much work has went into it yet, so it looks extremely rough overall. In many places there is no detail at all. Also, since the last update, it is impossible to build cubemaps. Grrr!

Only thing we are concened with at the moment is the layout. Fair bit of roof jumping and two tier gameplay, so it would be good to get peoples views on this before continuing with it. Is a massive remake of a CZ map we made that had layout/bombsite/cover/balance issues. Appreciate peoples opinions on the layout and the balance. Download available below.

de_coldshell_layouttest1.jpg

de_coldshell_layouttest2.jpg

de_coldshell_layouttest3.jpg

http://www.skybex.com/de_coldshell_layouttest.rar

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Looks good so far, obviously lacking detail at this point and the fog needs some work but the direction looks good. I wrote a tutorial on level to skybox fog blending based on some stuff Steve Zonbie showed me. Makes it pretty quick and easy to get effective results. You might know this already but thought I'd bung a link in case not.

What happened to Tropea anyways? lots of folks are waiting on a beta of that still. Off work all this week gimme a shout if you wanna do some maptesting. :-D

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Visually, the map isn't saying much at all at all. About a week has went into it, but just needed to add some detail to give people an idea of the theme. Only concerned about the layout at the moment. Still working on Tropea, just need a little break from it. Map has been properly sealed, so I need to go round all the areas, and make them more believable, and unique.

Some map testing will be most appreciated :)

KoKo5oVaR - download link is there.

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Looks good so far, obviously lacking detail at this point and the fog needs some work but the direction looks good. I wrote a tutorial on level to skybox fog blending based on some stuff Steve Zonbie [sic] showed me. Makes it pretty quick and easy to get effective results. You might know this already but thought I'd bung a link in case not.

That link is .. genius. Cheers.

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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