Skjalg Posted July 24, 2004 Report Posted July 24, 2004 Mazy, what you see there is infact detail textures... (over the old one) they have just overlaid a whole texture that improves the old one very nice with details... (not just some dirt here and there). (that didnt explain much, did it?) Quote
PhilipK Posted July 24, 2004 Report Posted July 24, 2004 Mazy, what you see there is infact detail textures... (over the old one) they have just overlaid a whole texture that improves the old one very nice with details... (not just some dirt here and there). (that didnt explain much, did it?) Would be fun to do that on a map using 200+ texes.. Quote
Minos Posted July 24, 2004 Report Posted July 24, 2004 U could use a generic one for most of them, liek some grainy wall, that would add enough detail Quote
PhilipK Posted July 25, 2004 Report Posted July 25, 2004 U could use a generic one for most of them, liek some grainy wall, that would add enough detail Id go without them then. Cuz i think that looks like shit. Especially if the wall is not supposed to be looking like sandpaper stone or so Quote
Skjalg Posted July 25, 2004 Report Posted July 25, 2004 true, but I believe that if you can use this properly, it could look very good... its just that it takes soooo damn much time.. Quote
BlackPanther Posted July 25, 2004 Report Posted July 25, 2004 Any more work on this? /me wants to beta test Quote
-Stratesiz- Posted July 25, 2004 Author Report Posted July 25, 2004 Not really. Just some small fixes left that I'm too bored to fix now. TS 2.2 won't be out in a while so I've got plenty of time. Beta testing phase is over. ...and ok. Fine. I won't be adding any detail textures even though I like them. Quote
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