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[WIP]: [CS:S] de_shrooms (not psycadelic) **update**


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Posted

Plus the fact youre just a amature leveldesigner, not a big developementstudio.

Hot Coffee?

But regardless a school isn't a big deal, as long as you don't include any students to shoot. Any game, mod, map or whatever allowing you to off children is completely crossing the line.

Posted

my high school where I went to would be a great cs map. It was open campus (outside), many catwalks, upper and lower tiers, opened etc etc. They build it in the freakin desert for god sakes.

Posted

Looks like you have alot of brushwork done. Great job...but also keep in mind you may have to have some rooms blocked off or "for display only" so the player don't get confused.

Posted

Great job...but also keep in mind you may have to have some rooms blocked off or "for display only" so the player don't get confused.

yep, that's already in my plans.

updated with in-game screen see first post

and btw, i live in america. So all this stuff about making schools is ok doesn't count here i assume? :s

Posted

In-game shot looks colourless, so gray. It's a wip of course tho. Since this is a school and there's lot of interiors, i believe you can use LOT polys for details. For the broken floor i'd suggest using displacement map or model it if possible. Keep it going :)

Posted

Rule one when making school maps is not to make them exactly as it is IRL. If you do it will ruin the gameplay and fps and none will care how exact a replica it is anyways.

Posted

Rule one when making school maps is not to make them exactly as it is IRL. If you do it will ruin the gameplay and fps and none will care how exact a replica it is anyways.

Well, if you'd do my school exactly like it is, fps would be as high as it just can be. Gameplay can also be good, you'll never know. Compromises has to be done of course.

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