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Posted

I just opened up steam and noticed I have HLD:S in the "not installed list", even though I did not preorder Episode 1. :shock:

I guess this means Valve is providing it free to those who already own HL:S afterall. :)

Posted

no but i just realized a media tab on STEAM now..

and that theres some weird Shadowgrounds demo i can DL.. which i will

Shadowgrounds is reay great. i plaed the demo and it has realy cool gameplay and nice graphics

Posted

Had a run through HLDM:Source, and the maps are simple conversions with small touches here and there. The towers in Crossfire now have modelled canons\turrets but they are bugged to oblivion: grab one, quickly look to another direction and let go. Et voilá, spinning unusable turret. The secret room works as intended though.

Bounce remains the same, just using displacement-maps everywhere, but unlike me in my remake, Valve havn't taken care of typical "squash & stretch" ugliness on some displacement surface textures (due to vertices not being equally spread from each other).

Every map is a conversion with some new details in some places (like the new rope swinging platform with *gasp* crates in Stalkyard, just a detail).

This makes me wanna remake every map to show them how it's done :P

Plus I hope some modeller or Valve themself could up the viewmodels to par with the HL2 quality.

Posted

Minus the bugs (cough crossfire), I think it's near perfect. It's supposed to be hldm on the source engine, not a "what some guy thinks the maps should have looked like" source remake.

Look at http://www.blackmesasource.com/flash/images/mr7_am1.jpg

It barely looks like the original, so it is not half-life 1. it is some guy's opinion on what they want it to be.

another one: http://www.blackmesasource.com/flash/im ... bound2.jpg

where was that in hl1? oh wait, it wasn't.

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