Section_Ei8ht Posted May 13, 2006 Report Posted May 13, 2006 Found this on digg. A really interesting interview with the CEO of 3d Realms, Scott Miller. He talks about Prey and Duke, but mainly he talks about how hollywood licensing into the gaming industry is bad, and more innovative, first game franchise starters are more important. Now if only we could get more publishers to think like that. http://biz.gamedaily.com/industry/feature/?id=12680 Quote
Minos Posted May 13, 2006 Report Posted May 13, 2006 Nice stuff THR: What about the latest "Duke" game ... the one that seems to be taking forever to build? Miller: We've put about $7.5 million into that and we've been working on it since late 1998. So it really hasn't been that much of an investment. And once it comes out, if it's as successful as we think it'll be, we'll make that money back in the first day or two of sales. Quote
Erratic Posted May 13, 2006 Report Posted May 13, 2006 I really would have guessed alot more than just a few million. Pretty surprising. Quote
Polaris Posted May 14, 2006 Report Posted May 14, 2006 They should just cancel it, maybe release whatever they already have done for free, then after Prey is done begin work on a new Duke that utilizes whatever engine Prey uses and not call it "Forever". Quote
KungFuSquirrel Posted May 14, 2006 Report Posted May 14, 2006 It's not like 3DR is working on Prey in the first place... Quote
Polaris Posted May 14, 2006 Report Posted May 14, 2006 Well humanhead may be developing it but 3DR is atleast producing it. Quote
Section_Ei8ht Posted May 14, 2006 Author Report Posted May 14, 2006 Well humanhead may be developing it but 3DR is atleast producing it. cuz it's so hard to count money these days... :roll: Quote
LOOM Posted May 14, 2006 Report Posted May 14, 2006 isnt duke being developed on the unreal 3 engine? Quote
csharp Posted May 14, 2006 Report Posted May 14, 2006 Nice stuff Miller: We've put about $7.5 million into that and we've been working on it since late 1998. So it really hasn't been that much of an investment. And once it comes out, if it's as successful as we think it'll be, we'll make that money back in the first day or two of sales. Strange, i feel like im going to download this Quote
mikezilla Posted May 14, 2006 Report Posted May 14, 2006 I wouldn't trust anything 3dr has to say about how the industry is working with any kind of validity. They've managed to not ship the product they're working on for going on twelve years and every step of the way have been vocal about what everyone else is doing wrong. To call other devs out for using licenses is absolute rubbish. People want to play licenses so people make them, and a lot of times they make them so their company doesn't close. This is like Paris Hilton giving a homeless guy advice on how to get a job. Quote
cdxx Posted May 14, 2006 Report Posted May 14, 2006 This is like Paris Hilton giving a homeless guy advice on how to get a job. lol Quote
The Postman Posted May 14, 2006 Report Posted May 14, 2006 I wouldn't trust anything 3dr has to say about how the industry is working with any kind of validity. I have the utmost respect for 3DR personally. George Brousard is kind of like the Col. Kurtz of the videogame industry. He does his own thing unbound by publishers or the desires of players for more ported/expanded/licensed cookie-cutter games. I know everyone laughs at Duke's borderline vapor-ware status, but 3DR has also shipped other titles and worked with other companies in the interim and managed to stay a float and stay true to themselves. That's more than can be said for a lot of smaller developers who aim big. Quote
mabufo Posted May 14, 2006 Report Posted May 14, 2006 That may be Mr. Postman sir - but I've yet to see a box with the words 'Duke Nukem: Forever' on it at the local video game shop. Quote
mabufo Posted May 14, 2006 Report Posted May 14, 2006 Check this out: http://en.wikipedia.org/wiki/Duke_Nukem_Forever Quote
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