capone_adam Posted May 6, 2006 Report Posted May 6, 2006 Started a pet project. I'm working full time now (+ tonnes of extra time too) so rarely get time to myself. So this may go very slowly, Character is a thick dungeon keeper, quite a stereostypical character but as usual plan to go a bit crazy with it. For now though I'm just working on pose and proportion rather than detailed design. Feel free to crit however you please. Quote
KoKo5oVaR Posted May 6, 2006 Report Posted May 6, 2006 The overall of the character is really cool, especially the chest part. However, i think you should improve some of these flaws : Quote
Minos Posted May 6, 2006 Report Posted May 6, 2006 I like it. Some thicker arms wouldn't hurt imo Quote
capone_adam Posted May 6, 2006 Author Report Posted May 6, 2006 Koko, thanks for taking the time to point those out. Mino, yeah I plan to 'beef' up the arms when I start designing the costume. Been playing around with the sketch some more, are the legs still not readin well and look totally unrealistic in terms of balance? Quote
capone_adam Posted May 6, 2006 Author Report Posted May 6, 2006 Here is a update followed by a quick doodle of a complete new approach. Afterwards I may try a 'big and tough' type character. Quote
capone_adam Posted May 9, 2006 Author Report Posted May 9, 2006 ok, here are 6 rough designs. Any comments on which is the one to develop? Quote
ReNo Posted May 9, 2006 Report Posted May 9, 2006 Hehe, those are really cool mate Packed full of charm and personality. My favourites are 2, 5 and 6, though the only one I don't really like is 4 Quote
Grinwhrl Posted May 9, 2006 Report Posted May 9, 2006 Cool characters. Good luck with your project. Quote
Tarky Posted May 9, 2006 Report Posted May 9, 2006 Yeah I agree number 6. It is really different, so its quite intriguing Quote
Gaz Posted May 9, 2006 Report Posted May 9, 2006 2 and 5 have the most personality, and I like the Key/Axe Combo Quote
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