Meotwister Posted May 16, 2006 Report Posted May 16, 2006 Hey people, I guess I'll attempt to revive the competition! As weird as this sounds, this was definitely a learning experience. More of a 3ds max materials editor learning experience: alpha channel maps, hierarchies, just overall familiarisation. Ignore the ground as that was me familiarising myself with blends. Besides that everything else was on the 128x128 texture. It's only 157 polygons! Hope you guys enjoy this little thing.
KoKo5oVaR Posted May 16, 2006 Report Posted May 16, 2006 heh looks sweet man, but hell. Give us the wireframe and the uvmap goddamnit !!!§§
Meotwister Posted May 16, 2006 Report Posted May 16, 2006 Well, after figuring out I'm retarded. . . here is the real entry trimmed down a bit because I had misread and used 250 polygons instead of triangles. . . but now it's at 243 triangles . . . only one real noticeable difference. yeah the uvmap sucks but I didnt feel arsed to go back.
Polaris Posted May 17, 2006 Report Posted May 17, 2006 Its a british tank but it has an Iron Cross painted on the side! Nice work btw.
Polaris Posted May 17, 2006 Report Posted May 17, 2006 looks like it was a captured tank to me Those dasterdly germans!
The Postman Posted May 19, 2006 Author Report Posted May 19, 2006 Contest is over! The voting begins. Go here to vote!
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