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Posted

Hey people, I guess I'll attempt to revive the competition!

lowpolycloseshoot8hg.th.jpg

lowpolyfarshoot4ey.th.jpg

lowpolymedshoot9db.th.jpg

As weird as this sounds, this was definitely a learning experience. More of a 3ds max materials editor learning experience: alpha channel maps, hierarchies, just overall familiarisation. Ignore the ground as that was me familiarising myself with blends. :P Besides that everything else was on the 128x128 texture. It's only 157 polygons!

Hope you guys enjoy this little thing. ;)

Posted

Well, after figuring out I'm retarded. . . here is the real entry trimmed down a bit because I had misread and used 250 polygons instead of triangles. . . but now it's at 243 triangles . . . only one real noticeable difference.

lowpolyfull7tl.th.jpg

lowpolywire7ck.th.jpg

lowpolyskin1gi.jpg

yeah the uvmap sucks but I didnt feel arsed to go back. :P

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