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Posted

This is why there's a thing called betatesting, de_dam_facility_fixed looks and sounds harsh and people will have many versions of the map out there. Still looks cool tho :)

Posted

This is why there's a thing called betatesting, de_dam_facility_fixed looks and sounds harsh and people will have many versions of the map out there. Still looks cool tho :)

nah, only one release before this. This was the fixed version that addressed a few things that were missed in beta testing. sucks i know but Id rather have a bug free version out there.

Posted

write final instead of fixed next time. it seems more professional - like you didn't make a mistake in the first place, just made it better.

bingo!

good call. thx.

And thinking about it... maybe I can wait for Valve or TRS to release tides in HDR, that way i don't have to touch the skybox. There's my final :D:D:D

Posted

CromWell":3kqdiboq]Ok, here my thoughts:

I encoutered severe FPS-Problems when are you outside and especially when you are looking at Dam.

I think that you have to optimize that.... Sorry... :(

can you post your system specs and video settings. thx

Posted

CromWell":16hl9raa]Ok, here my specs:

Athlon 2600 XP

Radeon 9800 Pro

1GB Ram

Video Settings :1024x768, No AA, No AF, NO HDR, Rest is Low or Medium

Okay thanks, I used two systems in my own tests.

System 1:

Athlon 2500+

1 GB RAM

6800 GT

1024X768 AA 2x, medium for rest of settings. HDR: no / Bloom: no

Indoors were smooth, outdoors played fairly well. I did get some fps drops here and there outside but never unplayable, averaged around 25 – 50 outside and 60+ indoors.

System 2:

Intel 930 3.0 GHz

1 GB RAM

6800 GT OC

1024x768 AA 4x, high for rest of settings, HDR: no / Bloom: yes

Indoors extremely smooth – 100+ fps, outdoors average 50 – 90 fps

Next time I won’t design the map around such a large open area. Since beta 1a this map has dramatically improved fps if you can believe it. In the end I wish I could have made most of the dam a model or at least a func_detail. Also the ceiling was quiet high because of the dam. That sorta threw a wrench into the mix. Overall I learned many things when I created this map. I didn’t take the large open areas in consideration when I originally worked on the layout. Lesson learned…. Thanks for the feedback.

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