Jump to content

de_parkade_rc1


propaganda

Recommended Posts

I have released my map de_parkade. I have fixed several issues that people asked about. Hopefully you all enjoy it.

http://www.fpsbanana.com for download

Can be played at:

Name: [JFG]HLStatsx-100Tick-VIP

IP: 72.232.43.34

Port: 27017

Parkade - Defuse Map

Counter-Terrorists: The Terrorists have

taken over Nitrowell Corp, they are

threatening to bomb the place. Take

the parkade and protect the warehouse.

Terrorists: You have taken over NitroWell

Corp. Bomb the basement of the parkade

or the warehouse before the CT's take

you down!

Map by Propaganda

elitecanuck@yahoo.ca

http://www.justfungaming.com

It's only a game!!

Link to comment
Share on other sites

Hi! Alas I encoutered a strange Problem:

When I start a simple Listen-Server the soundscape is working perfect. When I start a dedicated server, I dont have any soundscape execpt one sound, which sounds like a kind of washing or drying machine....

I use Mani-Admin-Mod Beta 1.2 m RC7 and its working perfect.

The clients of the server are reporting, that in the console is something like xyz-sound is missing....

Furthermore in some places the FPS are going down too much, especially on the street near the police car.

For the Layout, maybe you can make the ladders become accessible, so that you can climb up to the roofs. I think that would add a lot of fun and you have more ways. And I would remove the bars at the windows....

Link to comment
Share on other sites

The soundscape file is embedded in the bsp. I run a dedicated server and there is no sound problems. You might try extracting the soundscape file using pakrat and putting it in the scripts folder on your server. Is anyone else having problems with this?

The missing sound file is mm.wav, and I am aware of it. I packed the file in the bsp, yet for some odd reason it's not working, I double checked and the path is correct so i am not sure what the problem is.

Yes there might be some fps drop around the police car. Thats because all parkade levels are visible from there. I worked very hard and extensively used area portals and hint brushes to make it run better, and have succeeded to a certain degree, but this is something I will have to work harder for the final release.

There will be no roof access in this version, from roofs the fps would be awful. The buildings block vis as well as the way the hint brushes are set up in the structures. As far as removing the bars from the parkade this would disrupt the path and flow of the map, there's a reason the t's can't jump out of the parkade. I have set the map up in such a way to create certain choke points and high intesity areas, if the t's could bail from the parkade anywhere it would change the principle of the map.

Link to comment
Share on other sites

@propaganda

Hi, thx for ur fast reply.

Ok, the sound problem is a mixed one:

1.Some clients have a normal soundscape, but that is not the majority :(

2.Some clients have almost no sound.

3.Some clients, like me have strange sounds, like a starting drying machine.

For the layout, ok I can understand you, you must know sometimes I like weird gameplay and sometimes it annoys me, when I saw a ladder or so, which I cannot access. As my signature reads, I like it realistic, when there is a door, which is locked, then I want to open it by shooting the lock it with a gun, when there is a ladder, I want to be able to climb it... and so on.... :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...