Jump to content

Building my Portfolio (Image heavy) I need a job!


Gaz
 Share

Recommended Posts

Thanks guys :)

I'll be making some videos tonight too, these will show things in motion which looks a lot better :) Especally the waterfall, The biggest waterfall has particles for spray underneith it, but they are hard to see in the screens :)

Link to comment
Share on other sites

  • Replies 56
  • Created
  • Last Reply

Top Posters In This Topic

I think it's turned out nicely. Looks far more impressive running than in screenshots - you've obviously put a lot of work into making the scene "alive" and the video demonstrates that. Waterwheels, windmills, flowing water, butterflies, trees swaying softly in the wind - it all looks a whole lot better moving than static. I really like it, and I hope I'm sure it will get plenty of developers interested in you :) Good luck with the job hunting mate!

Link to comment
Share on other sites

I just checked out your reel and it looks pretty good. The level design is not of super quality, but that doesn't matter as it does its job and the overall ambience and attention to detail is nice. You have made everything, maps, models and textures yourself, aye?

Link to comment
Share on other sites

Really really nice, I'm sure you won't be unemployed for long :)

Some suggestions based on the video :

Maybe a small fence to keep those small birds-which-look-like-muffins from wandering too far from their little house.

For the waterfall, possibly add a lightblock-texture just inside the waterfall then light the cliff-face/path with regular point-lights to give it a different color than the surrounding area so that it isn't just lit by the sun like the rest of the level.

Also, it's sort of weird seeing that huge tree-trunk house right next to regular-sized trees, but too late to do anything about that.

Link to comment
Share on other sites

Thanks guys, Really appreciate the feedback.

Regarding the level design, yeah I agree its pretty simple and open. The levels from the first part of a "full game" and is mean't to be like the hub level that the players come back to to restock, and talk to new rescued towns people etc

The narrative that the level has, meant that it needed to be rather simple, so that a 5 year old can navigate it and know where they need to go etc

The idea on the giant tree was that it was once where the "holy chub" lived, but it fell down in old age, so the villagers built a tower out of stone, and used the remains of the tree as houses.

Thanks for the tip insta, I'll take a look into that, at the moment though the levels pretty much in a done state, whilst I finish up all the documentation that my degree requires.

Afterwards though, once the documents are done, gameplay will be finalised and I may release my level as sort of "demo" of the game

I couldn't reply with smilies for some reason *unhappy face*

Link to comment
Share on other sites

lol now all it needs is cute little music playing in the background.

Yeah man this all looks great. You've done very well with this. Takes me back to games I used to play in the days of yore. :P

good job, hope ya get hired

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share


  • MapCore on Discord

  • Our picks

    • Maginot [Wingman]
      Hello everybody!
      I'm creating a map (based on the Maginot Line) for the Wingman's Contest - provided by Source Engine's Discord.

      I started the map 3 weeks ago and I'm on the detailing phase, slowly progreeding area by area, worried with the time left. I decided to follow this strategy: detail 75% of every area and after that (and gaining some time) I'd put some final touches + polishment + optimization.  

      I wonder, should I keep doing it in a hurry or is it better to make it with no rush and patience (losing the deadline)? There's still a lot to do and I'd like to hear your opinions...
      • 25 replies
×
×
  • Create New...