mikezilla Posted April 28, 2006 Author Report Posted April 28, 2006 Yeah. I can list the people who made the invidual assets if you'd like. Quote
TomWithTheWeather Posted April 28, 2006 Report Posted April 28, 2006 Yes. This screen was captured during real AI gameplay animations in a map with playable performance. Quote
Mojo Posted April 28, 2006 Report Posted April 28, 2006 continuing the GBX posts, mmm game is soo sexy Quote
Mazy Posted April 28, 2006 Report Posted April 28, 2006 I concur, really like the small shadows behind the leaves ~ Quote
ReNo Posted April 28, 2006 Report Posted April 28, 2006 Wow. The stuff we've seen looks great, but knowing that these are using AI driven animations? Thats the icing on the metaphorical cake for me. Making characters look natural in their interaction with the environment is a big step we still need to take in games. Is that ivy procedurally generated or something? Like a certain surface type that emits small clumps of modelled ivy perhaps? Quote
mikezilla Posted April 28, 2006 Author Report Posted April 28, 2006 It's a weird grouping of cool uses of next gen stuff. It's a series of broken up model pieces with displacement maps on the leaves to give them that super 3d look. On top of that, there's a bunch of leaves modeled off the surface to be actually 3d. Really, it's just damn good art. Quote
General Vivi Posted April 28, 2006 Report Posted April 28, 2006 hot damn mike thats sexy i hope to be joining you guys soon Quote
The Postman Posted April 28, 2006 Report Posted April 28, 2006 Yeah. I can list the people who made the invidual assets if you'd like. Oops, somehow missed your post earlier about it. Doh! Quote
mikezilla Posted April 28, 2006 Author Report Posted April 28, 2006 Yeah. I can list the people who made the invidual assets if you'd like. Oops, somehow missed your post earlier about it. Doh! Yeah that's what I figured. Quote
e-freak Posted April 28, 2006 Report Posted April 28, 2006 i've seen a quick notice in a magazine over here and i was first stunned about shadows and such but by looking at the floor-texture my heart stopped: it had parallax mapping on it (seemed like) but the texture was that blurry that i felt like seeing half-life 1... it was a screen of the two guys with the machine gun seen from top if you want to give an input to the art team... i don't know why so many studios save time and money at the level textures (no offense but level textures are one of the most important things in a game imho because they are there even if there's no highres skinned comrade or enemy) otherwise it's pure sweetness and i'm really looking forward for this game as well as to the new engine(s) (and the source-engine updates in future as well) found the picture: here Quote
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