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Brothers in Arms : Hell's Highway Officially announced.


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Posted

is BIA 3 using unreal 3 engine? those screenshots look fantastic!

Yep, Unreal 3 for sure. I just hope valve can hold their own with whatever they work on next. I mean Unreal and Epic are great and all but I'd rather not see the entire Industry end up using the same engine, no matter how promising it looks now.

If you haven't seen the GDC Crysis footage, you should watch that. Even if Valve can't hold their own in the next gen war, it's pretty certain now we'll have at least 2 engines to work with, and not just one. Crysis imho beats Unreal 3

Posted

Yeah, CryEngine is probably going to be a major player in the future if what we've seen thus far is anything to go by.

Then again, I've said similar things about other engines and been totally wrong, so I guess we'll see.

Posted

Visual quality is a smaller factor in engine licensing than you'd think. It really isn't a trump at all. What really matters is the usability of the tools that come with it. Epic has a pretty huge team dedicated to tool management so the editor a slick little package where everything fits nicely into place. I imagine CryTek's stuff is quite a bit less usable and more suited for in house development... hell even Source is like that (.bat file based material creation, YOU FAIL.)

Posted

Visual quality is a smaller factor in engine licensing than you'd think. It really isn't a trump at all. What really matters is the usability of the tools that come with it. Epic has a pretty huge team dedicated to tool management so the editor a slick little package where everything fits nicely into place. I imagine CryTek's stuff is quite a bit less usable and more suited for in house development... hell even Source is like that (.bat file based material creation, YOU FAIL.)

agree, unreal is very "user friendly" source and im sure cry engine is very "hardcore" and judging from the huge amount of studio's that licenced the unreal engine i think for now theyre in the lead, with devteams growing and costs, becoming closer to movie productions, user friendlyness and suport seem to be almost more important than graphics since there's already a good amount of engines that can do similair things to that extend, in the end its always about money anyway ;)

source is not all that easy on the dev. having worked with it i know that shaders are hard to manage, hell even importing a model is a way to long process compaired to other engines

back on topic,

being a dutch person and having worked on a ww2 game for 4 years if not more, this still makes me eager, even though i do not agree with everything in the game design model of BIA, I do admire the route that has been taken, portraying a imersive story, making it feel realistic while still staying true to what makes an fps, however I have to be critical its the third entry i hope you guys are planning beyond the "flank and manouver" "now with improved AI" cuz frankly afther 2 games it is gettin alitle old ;)

cant wait to see/hear more!

Posted

They completed their objectives at a very high cost only to give up and pull back with the British unable to take Arnhem.

Hmm.

They completed their objectives at a very high cost only to give up and pull back with the British unable to hold Arnhem without reinforcements.

Fixed.

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