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ss_dawn


Nih
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I'm working on this for a mod called Shattered Society.

http://ss.hl2files.com/

The theme is a military administration base set at dawn with a semi-futuristic city in the background. Please tell me what you think of the skybox, since I only have 3 textures to make use of and I'm not sure if I'll keep it.

http://img76.imageshack.us/img76/465/ssdawn800141pk.jpg

http://img76.imageshack.us/img76/4667/s ... 0207yz.jpg

http://img138.imageshack.us/img138/2014 ... 0217zo.jpg

http://img138.imageshack.us/img138/9950 ... 0234kw.jpg

http://img76.imageshack.us/img76/9465/s ... 0254eo.jpg

http://img157.imageshack.us/img157/903/ ... 0558du.jpg

http://img132.imageshack.us/img132/8640 ... 0605ie.jpg

http://img138.imageshack.us/img138/7012 ... 0301lv.jpg

http://img76.imageshack.us/img76/4208/s ... 0325sz.jpg

http://img76.imageshack.us/img76/6285/s ... 0339yd.jpg

http://img76.imageshack.us/img76/144/ssdawn800416pk.jpg

http://img138.imageshack.us/img138/9985 ... 0447zr.jpg

http://img138.imageshack.us/img138/152/ ... 0469qh.jpg

http://img157.imageshack.us/img157/6908 ... 0471fg.jpg

http://img132.imageshack.us/img132/549/ ... 0510kg.jpg

http://img132.imageshack.us/img132/32/s ... 0535vj.jpg

Comments, suggestions and feedback is appreciated.

I don't really like the lighting in the red brick building, and I'd like some suggestions on how to make it look better. Right now I'm just using a prop with a light entity underneath it, and it doesn't quite look natural to me :/

The shine on some of my props is weird, I suppose this is because I didn't use cubemaps properly?

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This is one of the strangest maps ive ever seen and I think its hard to give any crits, because -and pls dont be offended- there are many things that dont apeal to me.

I see alot of missused props lying all over the place without making an awfull lot of sense. I see grass that need to be displaced. I see a 3d skybox with blocky displacement. I see strange lighting. I see unusual brushwork and I see some unbalance in detail.

Then again, I see a lot of good potential. I allso see good architecture. I see strange but somehow cool lighting and I see some pretty good layout (as far as I can tell).

All I can say is: read enough tutorials about practically everything:

- architecture / brushworks

- lighting

- displacement

- balance in detail

- placement of cubemaps

And again: I am NOT trying to disencourage you my friend! I think you can be a good mapper, but please keep reading tutorials. Good tutorials can be found at interlopers. (http://www.migandi.org.uk. There's allmost nothing more relaxing than a fine afternoon of reading tut's.

Furthermore, your mod looks promising!

kt

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

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