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Posted

i think what you see is how the boots seem to end the taper abruptly, and end up looking slightly like shoes with socks. make the boots more gradual as they aproach the top. looks great so far. far better than I can do, that's for sure. i suck at organics.

Posted

give us renders even if its only an f9 and give us wireframe which in my opinion is MUCH more important than poly count.

true, amounts of poly`s can be reduced, its the flow of the mesh thats important at least if you plan on animating it. So give us a wireframe picture! =)

Posted

looks like a pretty clean mesh, keep it up. Only place i can see there are not quads are on the sides of the pants-pockets. That might become a problem if you are to meshsmooth it.

Posted

Doesnt look like all that many polygons to me? low poly + meshsmooth + tweaking = nice model for games! (but that depends on the game ofcourse) Anyways, it looks nice, keep going!

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