I3yG-MaK Posted April 11, 2006 Report Posted April 11, 2006 here is an image of what im working atm. C&C as usual Quote
Meotwister Posted April 12, 2006 Report Posted April 12, 2006 looking like a good start so far. One thing that looks a bit weird so far is the boots. They look a little . . . idk unrealistic for some reason. I'd take a look at them. Quote
Belgarion Posted April 12, 2006 Report Posted April 12, 2006 i think what you see is how the boots seem to end the taper abruptly, and end up looking slightly like shoes with socks. make the boots more gradual as they aproach the top. looks great so far. far better than I can do, that's for sure. i suck at organics. Quote
dissonance Posted April 12, 2006 Report Posted April 12, 2006 Nah, I think the boots look fine. The weightmap for that area will be interesing, though. Quote
von*ferret Posted April 12, 2006 Report Posted April 12, 2006 give us renders even if its only an f9 and give us wireframe which in my opinion is MUCH more important than poly count. Quote
nico Posted April 13, 2006 Report Posted April 13, 2006 give us renders even if its only an f9 and give us wireframe which in my opinion is MUCH more important than poly count. true, amounts of poly`s can be reduced, its the flow of the mesh thats important at least if you plan on animating it. So give us a wireframe picture! =) Quote
von*ferret Posted April 14, 2006 Report Posted April 14, 2006 that and you have like 10000 polies to spend now. and highpoly meshes should be no less than a million polys without meshsmooth. Quote
csharp Posted April 15, 2006 Report Posted April 15, 2006 render plz.. cant say a lot with these pics.. looks great anyway Quote
nico Posted April 19, 2006 Report Posted April 19, 2006 looks like a pretty clean mesh, keep it up. Only place i can see there are not quads are on the sides of the pants-pockets. That might become a problem if you are to meshsmooth it. Quote
I3yG-MaK Posted April 19, 2006 Author Report Posted April 19, 2006 Its a player model , no meshmoth ... meshsmooth + games = hell ^^ 2k millions poligons ! Quote
nico Posted April 19, 2006 Report Posted April 19, 2006 Doesnt look like all that many polygons to me? low poly + meshsmooth + tweaking = nice model for games! (but that depends on the game ofcourse) Anyways, it looks nice, keep going! Quote
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