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de_static *RC VERSION DL* - updated 16/02


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Posted

Looking great James L, I hope to see it with dynamic Shadows. Thanks for the Tutorial Hessi.

fuck no! please no prop_dynamics. read my tutorial again. their shadows will suck your performance like hell. use overlays instead! dynamic shadows are rerendered every frame even if the model has no animation playing (well actaully there is an idle animation, but it's "useless")

edit

when i talk of rerender:

first source renderes a texture how the shadow looks like. then it renders it in your camera.

overlays are no ingame rendered textures. they are "painted" and just need to be rendered in the final frame. there is no extra texture rendering/baking or what you might call it.

Posted

Replace the tree shadows with the Militia tree-shadow overlays and turn down the lightmapscale to get crisper shadows. Might want to increase the ambient lighting to get rid of such harsh shadows, aswell.

Looks awesome so far.

Posted

Cheers guys and thanks Hessi, the tutorial was very helpful.

I turned off shadows on the trees and made some overlays to fake them. They are not quite perfect yet, and there is a little of what looks like z-fighting where my displacements hit world brushes, but it's certainly an improvement.

statictreeshadows.jpg

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