TomWithTheWeather Posted April 8, 2006 Report Posted April 8, 2006 All In One Basement v5 TomWithTheWeather & Valdacil Description: This oblivion mod adds a basement to each house you can purchase. What makes this building mod unique is the fact that it's the same basement no matter which house you buy. Buy one house or buy all of them; the basement stays the same. This gives the player one consistant area to store all his loot. The player can't use this mod to gain access to houses he doesn't already own. Protection against this has been built into the mod. Now included, for those who want it, is a Display Room. This room has shelves, display cases, and tables so you can show off your hard-earned loot. An Alchemy area is also now included, which features Dark Jester's Ingredient Jars and automatic ingredient sorting. To initiate the sorting/collecting function, click on the hourglass located within the Alchemy Chamber. Fast travel is now available as an option throughout the basement. If you wish to enable fast travel, pull the lever near the entrance. You will get a message that Fast Travel is enabled and every door within the basement (including the trap doors located in the houses) will offer the option to teleport to each level or exit to one of the houses. If you decide you no longer wish to fast travel, simply pull on the lever again to disable it. Download: To download from Beyondunreal, go here: http://download.beyondunreal.com/browse ... on%20Mods/ To download the much smaller OMOD version: http://www.tessource.net/files/file.php?id=4325 To download the much smaller .7z version: http://www.tessource.net/files/file.php?id=4326 To download the larger .zip version: http://www.tessource.net/files/file.php?id=2556 Credits: Ingredient Jars - By Dark Jester ChangeLog: v5 - Huge updates! - Added Dark Jester's cool Ingredient Jars mod. - Added Basement instructions for the player. - Automated alchemy sort and collect functions. - Combined all Basement trapdoors into one door. - Fast Travel option throughout entire basement. - New Alchemy room! - New Display room! v4 - Fixed a bug in the Anvil house script. - Cleaned up some bad references in the .esp file. - Expanded the bed room area a little bit with some balconies. - Added a desk, cupboard, and some open barrels. v3 - Split the basement into mulitple Cells to increase performance. - Removed display shelves; I didn't realize you couldn't store items in them when I put them in. - Fixed a small z-fighting error. - Removed a few candles to help increase performance. v2 - Whoops! Added support for the Anvil house. You can only use the basement from this house after you've completed the Anvil Manor Quest. - Altered the layout of the big room a little bit; this should be the only room you have to move stuff out of before you upgrade to v2. I'd removed everything anyway, just to be safe. - Increased the ambient lighting a little bit. - Added more storage. v1 - Initial release Quote
Squirrelly Posted April 8, 2006 Report Posted April 8, 2006 Looks like the Dark Brotherhood area. Nice work man! Quote
General Vivi Posted April 8, 2006 Report Posted April 8, 2006 sounds interesting. i am afraid to play oblivion tho .... not sure if i want to lose to much of my life to it just yet. Prob the reason i havn't played w.o.w yet. Quote
Bic-B@ll Posted April 8, 2006 Report Posted April 8, 2006 sounds interesting. i am afraid to play oblivion tho .... not sure if i want to lose to much of my life to it just yet. Prob the reason i havn't played w.o.w yet. exactly how i feel Quote
Skjalg Posted April 8, 2006 Report Posted April 8, 2006 This is cool man, you really made this? Quote
TomWithTheWeather Posted April 8, 2006 Author Report Posted April 8, 2006 Yeah, it's really easy actually. It's basically placing prefabs. The custom script was the hard part. Quote
Skjalg Posted April 8, 2006 Report Posted April 8, 2006 Yeah, it's really easy actually. It's basically placing prefabs. The custom script was the hard part. Yea I know, I finished the cave tutorial on their wiki, and it looks pretty easy... Im currently trying to figure out the landscape stuff, im having a little hard time with this silly camera in the 3d editor Im also pondering on making my own little world with some quests... Quote
Grinwhrl Posted April 8, 2006 Report Posted April 8, 2006 Its more or less putting puzzle pieces together, very boring in my opinion,(the dungeon/basement stuff anyway) but nice job on your set. Quote
Skjalg Posted April 8, 2006 Report Posted April 8, 2006 Its more or less putting puzzle pieces together, very boring in my opinion,(the dungeon/basement stuff anyway) but nice job on your set. The outdoors is much better, more like BF2 mapping except you can put more detail in it (and the obvious different theme ) Quote
cdxx Posted April 17, 2006 Report Posted April 17, 2006 i still haven't played with the editor although I have downloaded it. and generalvivi i don't blame you. Oblivion has sucked so many hours from my life I had to have my girlfriend hide the dvd for a while. (she gladly did Quote
Skjalg Posted April 17, 2006 Report Posted April 17, 2006 i still haven't played with the editor although I have downloaded it. and generalvivi i don't blame you. Oblivion has sucked so many hours from my life I had to have my girlfriend hide the dvd for a while. (she gladly did Download the no-dvd crack Quote
TomWithTheWeather Posted May 18, 2006 Author Report Posted May 18, 2006 I guess it wasn't finished work. Check the first post for the updates. Quote
Taylor Posted May 21, 2006 Report Posted May 21, 2006 sounds interesting. i am afraid to play oblivion tho .... not sure if i want to lose to much of my life to it just yet. Prob the reason i havn't played w.o.w yet. I don't want to play it because it'll take up my WoW time... ... But this does sounds like an awesome add-on, and I'll tell the people I do know who play Oblivion about it. Quote
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