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Posted

Your telling me these (as well as others):

http://www.spineroyal.com/projects/arcrux_door1.jpg

http://www.spineroyal.com/projects/arcrux_door2.jpg

http://www.spineroyal.com/projects/arcrux_door3.jpg

Look better than they would with a normal? They are kick-ass as is, but improvement can be found in anything, and this is one of those things that are simply begging for a normal. You can always go further. You shouldn't limit your artistic abilities. Please, explain why you "beg to differ". And please, don't think I am saying this in a spiteful way. I really do want to know why you think otherwise.

Posted

Thanx rockdude, nice work.

Yeah you might have a point Sinister, at least I could have a go at

some normal maps to see how they look, I'm not to good with normals

and spec maps but hey... :mario:

Posted

Thanx rockdude, nice work.

Yeah you might have a point Sinister, at least I could have a go at

some normal maps to see how they look, I'm not to good with normals

and spec maps but hey... :mario:

no thank you :) this is awesome stuff to work with.

normal and spec maps would definetly make them even cooler.

how about some darkmatch :P

dmxarcrux00232gr.jpg

Posted

these are the kind of textures you'd need to model first, render the normal maps and do the diffuse afterwards if you want it to look nice with normals :)

Anyways I also agree i like em better without normal maps really, as normal maps with destroy the spine style i like so much :). I love how you create depht through diffuse shadows... it works very well with the hl2 radiosity lighting style

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