Steelwind Posted June 11, 2004 Author Report Posted June 11, 2004 Make a mod to have fun, not to "succeed." What fun is it not to ever get anything released? Of course fun is part of the reason, but only one of many.
Guest The_Postman Posted June 11, 2004 Report Posted June 11, 2004 You could be a "professional mod" like Nuclear Dawn.
von*ferret Posted June 11, 2004 Report Posted June 11, 2004 You could be a "professional mod" like Nuclear Dawn. the best quote I"ve ever seen
Steelwind Posted June 11, 2004 Author Report Posted June 11, 2004 You could be a "professional mod" like Nuclear Dawn. I'm not familiar with them, so that went over my head. Care to shed some light on the subject?
Crackerjack Posted January 19, 2005 Report Posted January 19, 2005 Make a mod to have fun, not to "succeed." What fun is it not to ever get anything released? Of course fun is part of the reason, but only one of many. Your just quite possibly not getting the point at all.... You made this mod just for the hell of making mods... you came up with the idea of a setting before the gameplay. What Postman is saying is that you sir, are making a mod that will lack gameplay but will go out looking spiffy and all. In other words aim for the fun factor and not the polycount And for the love of God... i dont care about gun renders that are unskinned and not even animated so stop showing off stuff like that.... who the hell cares about gray objects. How about hey check out this ingame movie showing off gameplay.
Fletch Posted January 19, 2005 Report Posted January 19, 2005 Okay fuckstains. I gave you fair warning. But noooo, we couldn't stay on topic.
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