von*ferret Posted June 9, 2004 Report Posted June 9, 2004 Who cares who started their "mod" or "game" first. Does it really matter? You guys totaly missed mike's point which was you guys do not have a solid idea that makes your ww2 mod different than anyone elses ww2 mod. You just shot back that your mod started off before his "game" which is what a nub would do. So congrats on failing at life. and I'd also like a second to remind myself you guys are making a mod for a game that isn't out, I'll laugh, snicker, and then go get a bowl of cereal.
Duff-e Posted June 9, 2004 Report Posted June 9, 2004 if i wanted realism to kill nazi's i would just buy an m1 and take care of ferret OOOOH BURNNNED
kleinluka Posted June 10, 2004 Report Posted June 10, 2004 I'm still waiting on the address of the washing saloon.
Kehldon Posted June 10, 2004 Report Posted June 10, 2004 Ill sponsor that M1 Duffy! We try to focus on our work and don't look to much on other mods/games, and my point was that we hardly were copying BiA. Anyway, in the end its only the results that matters ... Well, IR got many good points, but if you don't aim high, you will not reach very far and atleast I think RnL have a good foundation to build on. Well Klein, Im sorry to inform you, they are out of washing powder and had to close. But Ill can promise you that we will have some cows, dead or alive.
mikezilla Posted June 10, 2004 Report Posted June 10, 2004 any mod that aims "high" to "succeed" will do directly the opposite. I'll break it down from someone who has been around a LONG time (as have many people here on the forums.) Aiming high is a long term goal. Any mod with ONE long term goal will do the obvious, fail. You don't work from a central location, you rely on work from outside sources who might be a shade over forteen... in fighting... the works. Any mod with many short term goals culminating in a long term will probably succeed more than your average. Step one, make a release idea. This idea should be simple and bordering on normal. This will take far longer than you have ever imagined and will be no where as cool as you think. It might even sorta suck, who cares release it... get feedback get your name known. People play crappy games, and like them. This helps to build a fan base and community to fall back on when your team eventually leaves you citing "his mom will sue you asshole!@#!" Step two, is the long step. Repeat step one only adding a few things each time. Modding is evolutionary not revolutionary. It gets better with each release. I'm really not trying to diss you. But you like many MANY others have ventured out with stars in your eyes and no experience in your brain and expect to become the greatest mod "evar." Oh and CS and DOD were so popular because no one had done a mod like that yet when they released... and all the clones (don't kill me for saying the word) failed afterward. BRAIN SAUCE WINS!
Duff-e Posted June 10, 2004 Report Posted June 10, 2004 make a mod so that you will enjoy playing it, that way if it sucks you can always feel like it wasnt a waste of time. PLUS if you like it chances are there are other people like you and they will get in on the gang bang of your mod IF YOU BUILD IT THEY WILL COME
Steelwind Posted June 10, 2004 Author Report Posted June 10, 2004 Mike, perhaps you jumped to the conclusion that we're "aiming high" for our first release. I'm personally doing the programming and I honestly don't expect much more than what DOD had when they were first released. But that's no indication of our final product. Our design and build process was created to incrementally add more and more of our final design goals as we continue to put out builds. By no means are we trying to lay claim to the most original and supreme ideas that has graced the gaming industry. We do however, feel that what we'd like to ultimately accomplish with RnL will definitely turn some heads. I feel that once we've grown as developers, and as people see the progression the mod makes, the things that may or may not set us apart will become more apparent. I assure you that our design is in no way related to Day of Defeat, Call of Duty, or any other WW2 title available. It can also only be scratched at with the short paragraph I wrote here in the forums. But that wasn't the purpose of the post, to disclose every possible design goal we have. All I'm personally asking is that people don't toss us aside with yesterday's news. I'd like to see people refrain from jumping on the "it's been done" bandwagon and realize that there are infinite possibilities for the WW2 genre just as there are for any other. As mod developers we have a chance to experiment with various aspects of game design, molding and mixing them to come up with a new standard. Mainstream retail games don't have that liberty. Whether the mod becomes popular or not, it doesn't really matter to me either way. I'll be satisfied in knowing that myself and this team put together a complete product with quality work that resembles most retail titles. When RnL is released, we will have succeeded. It's not up to the public, but I do hope they give us a fair chance at peaking their interest. Only time will tell.
Duff-e Posted June 10, 2004 Report Posted June 10, 2004 for the love of god someone make a game where the axis are the good guys, btw stop browsing the forums at the same time as me...its way too real time
Steelwind Posted June 10, 2004 Author Report Posted June 10, 2004 for the love of god someone make a game where the axis are the good guys How would that work btw?
Pericolos0 Posted June 10, 2004 Report Posted June 10, 2004 like you are a german soldier forced against his will to fight the allies, you dont even like hitler, but theres nothing you can do about it, and then starts the immersive storyline of a soldier thats fighting for someone else's ideals and faces the dilemma of surendering and get imprisoned or keep fighting for the axis, with a last bit of hope they'll win voila, an original ww2 shooter
Steelwind Posted June 10, 2004 Author Report Posted June 10, 2004 like you are a german soldier forced against his will to fight the allies, you dont even like hitler, but theres nothing you can do about it, and then starts the immersive storyline of a soldier thats fighting for someone else's ideals and faces the dilemma of surendering and get imprisoned or keep fighting for the axis, with a last bit of hope they'll win voila, an original ww2 shooter Sounds great for a singleplayer game. Unfortunately that's not what we're interested in doing. It might be a good project though.
von*ferret Posted June 10, 2004 Report Posted June 10, 2004 Make a game based on "all quiet on the western front" pwned lkol
Guest The_Postman Posted June 10, 2004 Report Posted June 10, 2004 Make a mod to have fun, not to "succeed."
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